Skul: The Hero Slayer

Skul: The Hero Slayer

AppID: 1147560
SOUTHPAW GAMES
NEOWIZ
Jan 20, 2021

Current Price

$9.99

Estimated Owners

1.9M

Total Reviews

55.6K

Net Revenue

$7,003,952

Revenue Breakdown

Gross Revenue (Est.)$19,436,694
Regional Pricing (15%)-$2,915,504
Discounts (25%)-$4,130,297
Est. Refunds (5%)-$619,545
Steam Fee (30%)-$3,531,404
VAT & Taxes (15%)-$1,235,992
Net Revenue (Est.)$7,003,952

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Skul: The Hero Slayer generated?

Since its release, Skul: The Hero Slayer is estimated to have generated approximately $19,436,694 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $7,003,952.

How many copies has Skul: The Hero Slayer sold?

We estimate Skul: The Hero Slayer has sold approximately 1.9M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $19,436,694 in gross revenue.

What game engine does Skul: The Hero Slayer use?

Skul: The Hero Slayer was developed using the Unity 2019.4 game engine.

How much did it cost to develop Skul: The Hero Slayer?

The estimated development cost for Skul: The Hero Slayer was around $500,000 - $1,000,000 to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Skul: The Hero Slayer?

Skul: The Hero Slayer was developed by a team of Small team (exact number not publicly disclosed, but likely under 10 core developers based on indie studio SouthPAW Games' typical structure) Development (2019–2021).

Review Statistics

Overall Rating Very Positive
93% Positive 7% Negative

Positive

51.9K

Negative

3.7K

Game Information

Game Engine

Unity 2019.4

Genres

ActionIndie

Production Cost

Skul: The Hero Slayer (2021)

$500,000 - $1,000,000

Team Size

Development (2019–2021)

Small team (exact number not publicly disclosed, but likely under 10 core developers based on indie studio SouthPAW Games' typical structure)

Last updated: Aug 27, 2025