Skul: The Hero Slayer
AppID: 1147560Current Price
$9.99
Estimated Owners
1.9M
Total Reviews
55.6K
Net Revenue
$7,003,952
Revenue Breakdown
| Gross Revenue (Est.) | $19,436,694 |
| Regional Pricing (15%) | -$2,915,504 |
| Discounts (25%) | -$4,130,297 |
| Est. Refunds (5%) | -$619,545 |
| Steam Fee (30%) | -$3,531,404 |
| VAT & Taxes (15%) | -$1,235,992 |
| Net Revenue (Est.) | $7,003,952 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Skul: The Hero Slayer generated?
Since its release, Skul: The Hero Slayer is estimated to have generated approximately $19,436,694 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $7,003,952.
How many copies has Skul: The Hero Slayer sold?
We estimate Skul: The Hero Slayer has sold approximately 1.9M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $19,436,694 in gross revenue.
What game engine does Skul: The Hero Slayer use?
Skul: The Hero Slayer was developed using the Unity 2019.4 game engine.
How much did it cost to develop Skul: The Hero Slayer?
The estimated development cost for Skul: The Hero Slayer was around $500,000 - $1,000,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Skul: The Hero Slayer?
Skul: The Hero Slayer was developed by a team of Small team (exact number not publicly disclosed, but likely under 10 core developers based on indie studio SouthPAW Games' typical structure) Development (2019–2021).
Review Statistics
Positive
51.9K
Negative
3.7K
Game Information
Game Engine
Unity 2019.4
Genres
Production Cost
Skul: The Hero Slayer (2021)
$500,000 - $1,000,000
Team Size
Development (2019–2021)
Small team (exact number not publicly disclosed, but likely under 10 core developers based on indie studio SouthPAW Games' typical structure)