Sid Meier's Colonization (Classic)
AppID: 327400Current Price
$6.99
Estimated Owners
37.0K
Total Reviews
1.1K
Net Revenue
$93,096
Revenue Breakdown
| Gross Revenue (Est.) | $258,350 |
| Regional Pricing (15%) | -$38,753 |
| Discounts (25%) | -$54,899 |
| Est. Refunds (5%) | -$8,235 |
| Steam Fee (30%) | -$46,939 |
| VAT & Taxes (15%) | -$16,429 |
| Net Revenue (Est.) | $93,096 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Sid Meier's Colonization (Classic) generated?
Since its release, Sid Meier's Colonization (Classic) is estimated to have generated approximately $258,350 in gross revenue on Steam as of Oct 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $93,096.
How many copies has Sid Meier's Colonization (Classic) sold?
We estimate Sid Meier's Colonization (Classic) has sold approximately 37.0K copies worldwide on Steam as of Oct 20, 2025. This translates to an estimated revenue of $258,350 in gross revenue.
What game engine does Sid Meier's Colonization (Classic) use?
Sid Meier's Colonization (Classic) was developed using the Custom Engine game engine.
How much did it cost to develop Sid Meier's Colonization (Classic)?
The estimated development cost for Sid Meier's Colonization (Classic) was around $500,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Sid Meier's Colonization (Classic)?
Sid Meier's Colonization (Classic) was developed by a team of Small team, likely under 10 developers 1994.
Review Statistics
Positive
1.0K
Negative
44
Game Information
Game Engine
Custom Engine
Genres
Production Cost
Sid Meier's Colonization (1994)
$500,000
Team Size
1994
Small team, likely under 10 developers