Sea Power : Naval Combat in the Missile Age
AppID: 1286220Current Price
$39.99
Estimated Owners
145.4K
Total Reviews
4.2K
Net Revenue
$2,094,605
Revenue Breakdown
| Gross Revenue (Est.) | $5,812,746 |
| Regional Pricing (15%) | -$871,912 |
| Discounts (25%) | -$1,235,209 |
| Est. Refunds (5%) | -$185,281 |
| Steam Fee (30%) | -$1,056,103 |
| VAT & Taxes (15%) | -$369,636 |
| Net Revenue (Est.) | $2,094,605 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Sea Power : Naval Combat in the Missile Age generated?
Since its release, Sea Power : Naval Combat in the Missile Age is estimated to have generated approximately $5,812,746 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $2,094,605.
How many copies has Sea Power : Naval Combat in the Missile Age sold?
We estimate Sea Power : Naval Combat in the Missile Age has sold approximately 145.4K copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $5,812,746 in gross revenue.
What game engine does Sea Power : Naval Combat in the Missile Age use?
Sea Power : Naval Combat in the Missile Age was developed using the Unity game engine.
How much did it cost to develop Sea Power : Naval Combat in the Missile Age?
The estimated development cost for Sea Power : Naval Combat in the Missile Age was around $1 million - $5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Sea Power : Naval Combat in the Missile Age?
Sea Power : Naval Combat in the Missile Age was developed by a team of Small indie team (estimated 5-15 developers) 2022.
Review Statistics
Positive
3.7K
Negative
429
Game Information
Game Engine
Unity
Genres
Production Cost
Sea Power: Naval Combat in the Missile Age (2023)
$1 million - $5 million
Team Size
2022
Small indie team (estimated 5-15 developers)