Sam & Max 305: The City That Dares Not Sleep
AppID: 31260Current Price
Free
Estimated Owners
3.5K
Total Reviews
101
Net Revenue
$0
Revenue Breakdown
| Gross Revenue (Est.) | $0 |
| Regional Pricing (15%) | -$0 |
| Discounts (25%) | -$0 |
| Est. Refunds (5%) | -$0 |
| Steam Fee (30%) | -$0 |
| VAT & Taxes (15%) | -$0 |
| Net Revenue (Est.) | $0 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Sam & Max 305: The City That Dares Not Sleep generated?
Since its release, Sam & Max 305: The City That Dares Not Sleep is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.
How many copies has Sam & Max 305: The City That Dares Not Sleep sold?
We estimate Sam & Max 305: The City That Dares Not Sleep has sold approximately 3.5K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.
What game engine does Sam & Max 305: The City That Dares Not Sleep use?
Sam & Max 305: The City That Dares Not Sleep was developed using the Proprietary Engine (Telltale Tool) game engine.
How much did it cost to develop Sam & Max 305: The City That Dares Not Sleep?
The estimated development cost for Sam & Max 305: The City That Dares Not Sleep was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Sam & Max 305: The City That Dares Not Sleep?
Sam & Max 305: The City That Dares Not Sleep was developed by a team of Unknown, likely a small core team typical for Telltale episodic releases at the time, possibly around 20-40 developers. Development Period (Telltale Games).
Review Statistics
Positive
92
Negative
9
Game Information
Game Engine
Proprietary Engine (Telltale Tool)
Genres
Production Cost
Sam & Max: The City That Dares Not Sleep (2009)
Unknown
Team Size
Development Period (Telltale Games)
Unknown, likely a small core team typical for Telltale episodic releases at the time, possibly around 20-40 developers.