Sam & Max 303: They Stole Max's Brain!
AppID: 31240Current Price
Free
Estimated Owners
2.9K
Total Reviews
84
Net Revenue
$0
Revenue Breakdown
| Gross Revenue (Est.) | $0 |
| Regional Pricing (15%) | -$0 |
| Discounts (25%) | -$0 |
| Est. Refunds (5%) | -$0 |
| Steam Fee (30%) | -$0 |
| VAT & Taxes (15%) | -$0 |
| Net Revenue (Est.) | $0 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Sam & Max 303: They Stole Max's Brain! generated?
Since its release, Sam & Max 303: They Stole Max's Brain! is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.
How many copies has Sam & Max 303: They Stole Max's Brain! sold?
We estimate Sam & Max 303: They Stole Max's Brain! has sold approximately 2.9K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.
What game engine does Sam & Max 303: They Stole Max's Brain! use?
Sam & Max 303: They Stole Max's Brain! was developed using the Telltale Tool (Proprietary Engine) game engine.
How much did it cost to develop Sam & Max 303: They Stole Max's Brain!?
The estimated development cost for Sam & Max 303: They Stole Max's Brain! was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Sam & Max 303: They Stole Max's Brain!?
Sam & Max 303: They Stole Max's Brain! was developed by a team of Small team, typical of Telltale Games episodic releases at the time, likely around 20-40 core staff involved in production, though exact numbers are not publicly detailed for this specific title. Development Period (2008-2009).
Review Statistics
Positive
76
Negative
8
Game Information
Game Engine
Telltale Tool (Proprietary Engine)
Genres
Production Cost
Sam & Max 303: They Stole Max's Brain! (2008)
Unknown
Team Size
Development Period (2008-2009)
Small team, typical of Telltale Games episodic releases at the time, likely around 20-40 core staff involved in production, though exact numbers are not publicly detailed for this specific title.