Risk

Risk

AppID: 38050
iWin
Aug 24, 2009

Current Price

Free

Estimated Owners

175

Total Reviews

5

Net Revenue

$0

Revenue Breakdown

Gross Revenue (Est.)$0
Regional Pricing (15%)-$0
Discounts (25%)-$0
Est. Refunds (5%)-$0
Steam Fee (30%)-$0
VAT & Taxes (15%)-$0
Net Revenue (Est.)$0

Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Risk generated?

Since its release, Risk is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.

How many copies has Risk sold?

We estimate Risk has sold approximately 175 copies worldwide on Steam as of Nov 21, 2025. This translates to an estimated revenue of $0 in gross revenue.

What game engine does Risk use?

Risk was developed using the Proprietary Engine game engine.

How much did it cost to develop Risk?

The estimated development cost for Risk was around Unknown (Cost to develop a board game in the 1950s) to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Risk?

The development team size for Risk varied throughout development:

  • Unknown (Likely very small original team, now managed by Hasbro/Wizards of the Coast) - N/A (Classic Board Game)
  • Varies significantly depending on the specific digital adaptation (e.g., mobile, PC, console) and the developer/publisher at the time. - Digital Adaptations (Varies by Studio)

Review Statistics

Overall Rating 5 user reviews
80% Positive 20% Negative

Positive

4

Negative

1

Game Information

Game Engine

Proprietary Engine

Genres

Action

Production Cost

Original Risk Board Game (1957)

Unknown (Cost to develop a board game in the 1950s)

Risk Video Game Adaptations (General)

Varies widely, typically ranging from $50,000 to $500,000 for smaller mobile/PC adaptations, potentially millions for AAA console versions.

Risk: Global Domination (Mobile/PC, modern development standards)

$250,000 - $1,500,000 (Estimate for a modern, polished digital adaptation)

Team Size

N/A (Classic Board Game)

Unknown (Likely very small original team, now managed by Hasbro/Wizards of the Coast)

Digital Adaptations (Varies by Studio)

Varies significantly depending on the specific digital adaptation (e.g., mobile, PC, console) and the developer/publisher at the time.

Last updated: Nov 21, 2025