rFactor 2

November 12, 2015Studio 397

$30

Estimated Net Revenue

$3,297,101

After Steam fees, refunds, regional pricing & taxes

Gross Revenue$9,149,799
Owners305.1K
Reviews8.7K
Positive79%
Gross Revenue$9,149,799
Regional Pricing (15%)-$1,372,470
Discounts (25%)-$1,944,332
Refunds (5%)-$291,650
Steam Fee (30%)-$1,662,404
VAT (15%)-$581,841
Net Revenue$3,297,101
Estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.

About rFactor 2

Summary

rFactor 2 is a realistic, easily extendable racing simulation from Studio 397. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics, perfect for top-level esports and a rich single-player experience.

Race against a field of AI cars, or in multi-player mode against others. rFactor 2 supports a full day-night cycle as well as dynamically varying weather conditions such as rain which dynamically builds into puddles. Tracks feature "real-road" technology that changes the grip as more cars drive on it. You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported. Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line.Working with several partners, rFactor 2 has been used in hundreds of esport championships all over the world – in particular McLaren’s World’s Fastest Gamer and Formula E.

rFactor 2 is also an evolving product, which will be updated and added to for many years, so the list of features will expand!

Features

Physics

Updated to use multi-core CPU technology

Advanced physics engine

Newly updated tyre model

Driving surface construction, even painted line thickness, affects grip levels

Engine boost and Turbo modeling

Complex aerodynamics

Head physics, cockpit vibrations, detailed bump modeling

Dynamic Racing Experience

Real-time day/night lighting transitions

Realistic wet/dry weather transitions

Dynamically laid rubber increases grip throughout racing session(s)

Rubber chunks (“marbles”) roll off tyres and can affect grip

Tyres sustain damage from poor driving (such as "flatspotting" a tyre) or setups, affecting grip immediately and over time

Dynamically drying racing line after rain

Environments filled with animated events like planes, flag marshalls and more…

Graphics/Sound

Real-time day/night lighting transitions

Projected headlights for night time driving

Open VR support for multiple headsets

Look to apex and head motion tracking support

DX11 advanced graphics engine

Real-time day/night transitions

Adjust player and opponent volume ratio

See the apex with the Look Ahead slider

Adjust your seat and mirror while in the driver’s seat

Updating real-time scoring towers

Expanded and enhanced gauge and LCD features for vehicle cockpits

Improved loading times

Updated sound engine

Changing engine sounds based on upgraded vehicle performance

Gameplay

New AI who will race for and defend positions

Define AI opponent types, strength and aggression

Races can be lap based, time based or both

Vehicle upgrade system that affects both the appearance and performance of a vehicle

Camera/Replays

“Resume from Replay” allows you to resume a race from a saved replay

Full screen monitor and ability to rewind

Freely move camera from any position including the ever famous exclusive Swingman

Spectator mode

Multiplayer

Opponent car skins automatically transmitted

Completely new multiplayer engine

Dedicated server

Native voting system

Add AI to multiplayer games

Boot and ban player lists that can be passed around

Security checks to combat potential cheating

Open Architecture

Support for modder created car,track and plugin content

Fully adjustable Showroom, UI and HUD layouts

More Plugin Interfaces

Easy to use customizable multi-language support

Rules to simulate different types of racing

Completely customize your controller

Drop in new vehicle liveries

Cars and Tracks

Over 35 free and paid licensed cars and tracks includiing Silverstone, Renault, Formula E, McLaren, Mercedes, Bentley - the list goes on

Steam Workshop support for installing cars and tracks

For a current list of cars and tracks shipped with the simulation visit the Studio 397 website

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