Rayman® Legends
AppID: 242550Current Price
$29.99
Estimated Owners
377.5K
Total Reviews
10.8K
Est. lifetime net (USD)
$4,079,676
Overview
Revenue Breakdown
| Gross Revenue (Est.) | $11,321,525 |
| Regional Pricing (15%) | -$1,698,229 |
| Discounts (25%) | -$2,405,824 |
| Est. Refunds (5%) | -$360,874 |
| Steam Fee (30%) | -$2,056,980 |
| VAT & Taxes (15%) | -$719,943 |
| Net Revenue (Est.) | $4,079,676 |
This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.
Supporting answers and recent review samples
Frequently Asked Questions
How much revenue has Rayman® Legends generated?
Since its release, Rayman® Legends is estimated to have generated approximately $11,321,525 in gross revenue on Steam as of Oct 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $4,079,676.
How many copies has Rayman® Legends sold?
We estimate Rayman® Legends has sold approximately 377.5K copies worldwide on Steam as of Oct 20, 2025. This translates to an estimated revenue of $11,321,525 in gross revenue.
What game engine does Rayman® Legends use?
Rayman® Legends was developed using the Proprietary Engine (Jade Engine derivative) game engine.
How much did it cost to develop Rayman® Legends?
The estimated development cost for Rayman® Legends was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Rayman® Legends?
The development team size for Rayman® Legends varied throughout development:
- The core team size is not widely publicized, but Ubisoft Montpellier typically has a few hundred employees. Given the scope, it likely involved a significant portion of the studio. - Development Period (2011-2013)
- Unknown - Post-Launch/Support
Review Statistics
Positive
9.7K
Negative
1.1K
Production Cost
Rayman Legends (Development)
Unknown
Team Size
Development Period (2011-2013)
The core team size is not widely publicized, but Ubisoft Montpellier typically has a few hundred employees. Given the scope, it likely involved a significant portion of the studio.
Post-Launch/Support
Unknown
Detailed Revenue Analysis
Stored deduction breakdown
Deductions Applied
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
Rayman® Legends
Steam App ID
242550
Type
Game
Developers
Ubisoft Montpellier
Publishers
Ubisoft
Release Date
Sep 3, 2013
Additional Details
Game Engine
Proprietary Engine (Jade Engine derivative)
Official Website
Age Ratings
Production Cost
Rayman Legends (Development)
Unknown
Team Size
Development Period (2011-2013)
The core team size is not widely publicized, but Ubisoft Montpellier typically has a few hundred employees. Given the scope, it likely involved a significant portion of the studio.
Post-Launch/Support
Unknown