Rayman® Legends
AppID: 242550Current Price
$29.99
Estimated Owners
377.5K
Total Reviews
10.8K
Net Revenue
$4,079,676
Revenue Breakdown
| Gross Revenue (Est.) | $11,321,525 |
| Regional Pricing (15%) | -$1,698,229 |
| Discounts (25%) | -$2,405,824 |
| Est. Refunds (5%) | -$360,874 |
| Steam Fee (30%) | -$2,056,980 |
| VAT & Taxes (15%) | -$719,943 |
| Net Revenue (Est.) | $4,079,676 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Rayman® Legends generated?
Since its release, Rayman® Legends is estimated to have generated approximately $11,321,525 in gross revenue on Steam as of Oct 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $4,079,676.
How many copies has Rayman® Legends sold?
We estimate Rayman® Legends has sold approximately 377.5K copies worldwide on Steam as of Oct 20, 2025. This translates to an estimated revenue of $11,321,525 in gross revenue.
What game engine does Rayman® Legends use?
Rayman® Legends was developed using the Proprietary Engine (Jade Engine derivative) game engine.
How much did it cost to develop Rayman® Legends?
The estimated development cost for Rayman® Legends was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Rayman® Legends?
The development team size for Rayman® Legends varied throughout development:
- The core team size is not widely publicized, but Ubisoft Montpellier typically has a few hundred employees. Given the scope, it likely involved a significant portion of the studio. - Development Period (2011-2013)
- Unknown - Post-Launch/Support
Review Statistics
Positive
9.7K
Negative
1.1K
Game Information
Game Engine
Proprietary Engine (Jade Engine derivative)
Genres
Production Cost
Rayman Legends (Development)
Unknown
Team Size
Development Period (2011-2013)
The core team size is not widely publicized, but Ubisoft Montpellier typically has a few hundred employees. Given the scope, it likely involved a significant portion of the studio.
Post-Launch/Support
Unknown