Rayman® Legends

Rayman® Legends

AppID: 242550
Ubisoft Montpellier
Ubisoft
Sep 3, 2013

Current Price

$29.99

Estimated Owners

377.5K

Total Reviews

10.8K

Net Revenue

$4,079,676

Revenue Breakdown

Gross Revenue (Est.)$11,321,525
Regional Pricing (15%)-$1,698,229
Discounts (25%)-$2,405,824
Est. Refunds (5%)-$360,874
Steam Fee (30%)-$2,056,980
VAT & Taxes (15%)-$719,943
Net Revenue (Est.)$4,079,676

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Rayman® Legends generated?

Since its release, Rayman® Legends is estimated to have generated approximately $11,321,525 in gross revenue on Steam as of Oct 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $4,079,676.

How many copies has Rayman® Legends sold?

We estimate Rayman® Legends has sold approximately 377.5K copies worldwide on Steam as of Oct 20, 2025. This translates to an estimated revenue of $11,321,525 in gross revenue.

What game engine does Rayman® Legends use?

Rayman® Legends was developed using the Proprietary Engine (Jade Engine derivative) game engine.

How much did it cost to develop Rayman® Legends?

The estimated development cost for Rayman® Legends was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Rayman® Legends?

The development team size for Rayman® Legends varied throughout development:

  • The core team size is not widely publicized, but Ubisoft Montpellier typically has a few hundred employees. Given the scope, it likely involved a significant portion of the studio. - Development Period (2011-2013)
  • Unknown - Post-Launch/Support

Review Statistics

Overall Rating Very Positive
90% Positive 10% Negative

Positive

9.7K

Negative

1.1K

Game Information

Game Engine

Proprietary Engine (Jade Engine derivative)

Genres

ActionAdventure

Production Cost

Rayman Legends (Development)

Unknown

Team Size

Development Period (2011-2013)

The core team size is not widely publicized, but Ubisoft Montpellier typically has a few hundred employees. Given the scope, it likely involved a significant portion of the studio.

Post-Launch/Support

Unknown

Last updated: Oct 20, 2025