Quake Live
AppID: 282440Current Price
$9.99
Estimated Owners
541.7K
Total Reviews
15.5K
Net Revenue
$1,950,029
Revenue Breakdown
| Gross Revenue (Est.) | $5,411,533 |
| Regional Pricing (15%) | -$811,730 |
| Discounts (25%) | -$1,149,951 |
| Est. Refunds (5%) | -$172,493 |
| Steam Fee (30%) | -$983,208 |
| VAT & Taxes (15%) | -$344,123 |
| Net Revenue (Est.) | $1,950,029 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Quake Live generated?
Since its release, Quake Live is estimated to have generated approximately $5,411,533 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,950,029.
How many copies has Quake Live sold?
We estimate Quake Live has sold approximately 541.7K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $5,411,533 in gross revenue.
What game engine does Quake Live use?
Quake Live was developed using the id Tech 3 game engine.
How much did it cost to develop Quake Live?
The estimated development cost for Quake Live was around $1 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Quake Live?
The development team size for Quake Live varied throughout development:
- Small team (5-10 developers) - 2008-2010 (Initial Development)
- 2-5 developers - 2010-2014 (Post-Launch Maintenance)
- 1-2 developers (part-time maintenance) - 2014-Present (Maintenance Mode)
Review Statistics
Positive
13.4K
Negative
2.1K
Game Information
Game Engine
id Tech 3
Genres
Production Cost
Quake Live (2008-2010)
$1 million
Team Size
2008-2010 (Initial Development)
Small team (5-10 developers)
2010-2014 (Post-Launch Maintenance)
2-5 developers
2014-Present (Maintenance Mode)
1-2 developers (part-time maintenance)