Prince of Persia®

Prince of Persia®

AppID: 19980
Ubisoft Montreal
Ubisoft
Dec 10, 2008

Current Price

$9.99

Estimated Owners

127.4K

Total Reviews

3.6K

Net Revenue

$458,623

Revenue Breakdown

Gross Revenue (Est.)$1,272,726
Regional Pricing (15%)-$190,909
Discounts (25%)-$270,454
Est. Refunds (5%)-$40,568
Steam Fee (30%)-$231,238
VAT & Taxes (15%)-$80,933
Net Revenue (Est.)$458,623

Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Prince of Persia® generated?

Since its release, Prince of Persia® is estimated to have generated approximately $1,272,726 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $458,623.

How many copies has Prince of Persia® sold?

We estimate Prince of Persia® has sold approximately 127.4K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $1,272,726 in gross revenue.

What game engine does Prince of Persia® use?

Prince of Persia® was developed using the Proprietary Engine game engine.

How many developers worked on Prince of Persia®?

The development team size for Prince of Persia® varied throughout development:

  • Estimated around 80-100 developers - Development of Prince of Persia: The Sands of Time (2003)
  • Around 100 people - Development of Prince of Persia (2008)
  • Team size not explicitly stated, likely similar to previous Ubisoft Montreal titles at the time. - Development of Prince of Persia: The Forgotten Sands (2010)
  • Team size not explicitly stated, likely a medium-sized team within Ubisoft Montpellier. - Development of Prince of Persia: The Lost Crown (2024)

Review Statistics

Overall Rating Mostly Positive
79% Positive 21% Negative

Positive

2.9K

Negative

777

Game Information

Game Engine

Proprietary Engine

Genres

ActionAdventure

Team Size

Development of Prince of Persia: The Sands of Time (2003)

Estimated around 80-100 developers

Development of Prince of Persia (2008)

Around 100 people

Development of Prince of Persia: The Forgotten Sands (2010)

Team size not explicitly stated, likely similar to previous Ubisoft Montreal titles at the time.

Development of Prince of Persia: The Lost Crown (2024)

Team size not explicitly stated, likely a medium-sized team within Ubisoft Montpellier.

Last updated: Nov 20, 2025