Prince of Persia®
AppID: 19980Current Price
$9.99
Estimated Owners
127.4K
Total Reviews
3.6K
Net Revenue
$458,623
Revenue Breakdown
| Gross Revenue (Est.) | $1,272,726 |
| Regional Pricing (15%) | -$190,909 |
| Discounts (25%) | -$270,454 |
| Est. Refunds (5%) | -$40,568 |
| Steam Fee (30%) | -$231,238 |
| VAT & Taxes (15%) | -$80,933 |
| Net Revenue (Est.) | $458,623 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Prince of Persia® generated?
Since its release, Prince of Persia® is estimated to have generated approximately $1,272,726 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $458,623.
How many copies has Prince of Persia® sold?
We estimate Prince of Persia® has sold approximately 127.4K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $1,272,726 in gross revenue.
What game engine does Prince of Persia® use?
Prince of Persia® was developed using the Proprietary Engine game engine.
How many developers worked on Prince of Persia®?
The development team size for Prince of Persia® varied throughout development:
- Estimated around 80-100 developers - Development of Prince of Persia: The Sands of Time (2003)
- Around 100 people - Development of Prince of Persia (2008)
- Team size not explicitly stated, likely similar to previous Ubisoft Montreal titles at the time. - Development of Prince of Persia: The Forgotten Sands (2010)
- Team size not explicitly stated, likely a medium-sized team within Ubisoft Montpellier. - Development of Prince of Persia: The Lost Crown (2024)
Review Statistics
Positive
2.9K
Negative
777
Game Information
Game Engine
Proprietary Engine
Genres
Team Size
Development of Prince of Persia: The Sands of Time (2003)
Estimated around 80-100 developers
Development of Prince of Persia (2008)
Around 100 people
Development of Prince of Persia: The Forgotten Sands (2010)
Team size not explicitly stated, likely similar to previous Ubisoft Montreal titles at the time.
Development of Prince of Persia: The Lost Crown (2024)
Team size not explicitly stated, likely a medium-sized team within Ubisoft Montpellier.