PixelJunk™ Eden

PixelJunk™ Eden

AppID: 105800
Q-Games Ltd.
Q-Games Ltd.
Feb 2, 2012

Current Price

$9.99

Estimated Owners

27.7K

Total Reviews

791

Net Revenue

$99,662

Revenue Breakdown

Gross Revenue (Est.)$276,573
Regional Pricing (15%)-$41,486
Discounts (25%)-$58,772
Est. Refunds (5%)-$8,816
Steam Fee (30%)-$50,250
VAT & Taxes (15%)-$17,587
Net Revenue (Est.)$99,662

Revenue estimates use the Boxleiter Method with a confidence score of 65/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has PixelJunk™ Eden generated?

Since its release, PixelJunk™ Eden is estimated to have generated approximately $276,573 in gross revenue on Steam as of Nov 24, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $99,662.

How many copies has PixelJunk™ Eden sold?

We estimate PixelJunk™ Eden has sold approximately 27.7K copies worldwide on Steam as of Nov 24, 2025. This translates to an estimated revenue of $276,573 in gross revenue.

What game engine does PixelJunk™ Eden use?

PixelJunk™ Eden was developed using the Custom Engine game engine.

How much did it cost to develop PixelJunk™ Eden?

The estimated development cost for PixelJunk™ Eden was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on PixelJunk™ Eden?

The development team size for PixelJunk™ Eden varied throughout development:

  • Small core team, typical for Double Fine Productions at the time, likely under 15 people for core development. - Around release (2008)
  • Q-Games, the developer, is known for small, focused teams. PixelJunk titles typically involved a very small core group. - 2008-2010 (Original Development)

Review Statistics

Overall Rating Mostly Positive
79% Positive 21% Negative

Positive

628

Negative

163

Game Information

Game Engine

Custom Engine

Genres

ActionCasualIndie

Production Cost

PixelJunk Eden (2008)

Unknown

Team Size

Around release (2008)

Small core team, typical for Double Fine Productions at the time, likely under 15 people for core development.

2008-2010 (Original Development)

Q-Games, the developer, is known for small, focused teams. PixelJunk titles typically involved a very small core group.

Last updated: Nov 24, 2025