PixelJunk™ Eden
AppID: 105800Current Price
$9.99
Estimated Owners
27.7K
Total Reviews
791
Net Revenue
$99,662
Revenue Breakdown
| Gross Revenue (Est.) | $276,573 |
| Regional Pricing (15%) | -$41,486 |
| Discounts (25%) | -$58,772 |
| Est. Refunds (5%) | -$8,816 |
| Steam Fee (30%) | -$50,250 |
| VAT & Taxes (15%) | -$17,587 |
| Net Revenue (Est.) | $99,662 |
Revenue estimates use the Boxleiter Method with a confidence score of 65/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has PixelJunk™ Eden generated?
Since its release, PixelJunk™ Eden is estimated to have generated approximately $276,573 in gross revenue on Steam as of Nov 24, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $99,662.
How many copies has PixelJunk™ Eden sold?
We estimate PixelJunk™ Eden has sold approximately 27.7K copies worldwide on Steam as of Nov 24, 2025. This translates to an estimated revenue of $276,573 in gross revenue.
What game engine does PixelJunk™ Eden use?
PixelJunk™ Eden was developed using the Custom Engine game engine.
How much did it cost to develop PixelJunk™ Eden?
The estimated development cost for PixelJunk™ Eden was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on PixelJunk™ Eden?
The development team size for PixelJunk™ Eden varied throughout development:
- Small core team, typical for Double Fine Productions at the time, likely under 15 people for core development. - Around release (2008)
- Q-Games, the developer, is known for small, focused teams. PixelJunk titles typically involved a very small core group. - 2008-2010 (Original Development)
Review Statistics
Positive
628
Negative
163
Game Information
Game Engine
Custom Engine
Genres
Production Cost
PixelJunk Eden (2008)
Unknown
Team Size
Around release (2008)
Small core team, typical for Double Fine Productions at the time, likely under 15 people for core development.
2008-2010 (Original Development)
Q-Games, the developer, is known for small, focused teams. PixelJunk titles typically involved a very small core group.