Overgrowth

Overgrowth

AppID: 25000
Wolfire Games
Wolfire Games
Oct 16, 2017

Current Price

$19.99

Estimated Owners

305.3K

Total Reviews

8.7K

Net Revenue

$2,199,214

Revenue Breakdown

Gross Revenue (Est.)$6,103,047
Regional Pricing (15%)-$915,457
Discounts (25%)-$1,296,897
Est. Refunds (5%)-$194,535
Steam Fee (30%)-$1,108,847
VAT & Taxes (15%)-$388,097
Net Revenue (Est.)$2,199,214

Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Overgrowth generated?

Since its release, Overgrowth is estimated to have generated approximately $6,103,047 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $2,199,214.

How many copies has Overgrowth sold?

We estimate Overgrowth has sold approximately 305.3K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $6,103,047 in gross revenue.

What game engine does Overgrowth use?

Overgrowth was developed using the Custom Engine game engine.

How much did it cost to develop Overgrowth?

The estimated development cost for Overgrowth was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Overgrowth?

The development team size for Overgrowth varied throughout development:

  • Small team, primarily David Sirlin and a few others. - Early Development (Around 2012-2014)
  • The core team was very small, often cited as just David Sirlin leading development. - Around 2016
  • Development remains highly focused, often attributed primarily to David Sirlin (Sirlin Games). Specific current team size is not publicly detailed but remains small. - Post-Release/Ongoing Support

Review Statistics

Overall Rating Very Positive
81% Positive 19% Negative

Positive

7.1K

Negative

1.7K

Game Information

Game Engine

Custom Engine

Genres

ActionIndie

Production Cost

Overgrowth (2013)

Unknown

Team Size

Early Development (Around 2012-2014)

Small team, primarily David Sirlin and a few others.

Around 2016

The core team was very small, often cited as just David Sirlin leading development.

Post-Release/Ongoing Support

Development remains highly focused, often attributed primarily to David Sirlin (Sirlin Games). Specific current team size is not publicly detailed but remains small.

Last updated: Nov 20, 2025