Overgrowth
AppID: 25000Current Price
$19.99
Estimated Owners
305.3K
Total Reviews
8.7K
Est. lifetime net (USD)
$2,199,214
Overview
Revenue Breakdown
| Gross Revenue (Est.) | $6,103,047 |
| Regional Pricing (15%) | -$915,457 |
| Discounts (25%) | -$1,296,897 |
| Est. Refunds (5%) | -$194,535 |
| Steam Fee (30%) | -$1,108,847 |
| VAT & Taxes (15%) | -$388,097 |
| Net Revenue (Est.) | $2,199,214 |
This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.
Supporting answers and recent review samples
Frequently Asked Questions
How much revenue has Overgrowth generated?
Since its release, Overgrowth is estimated to have generated approximately $6,103,047 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $2,199,214.
How many copies has Overgrowth sold?
We estimate Overgrowth has sold approximately 305.3K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $6,103,047 in gross revenue.
What game engine does Overgrowth use?
Overgrowth was developed using the Custom Engine game engine.
How much did it cost to develop Overgrowth?
The estimated development cost for Overgrowth was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Overgrowth?
The development team size for Overgrowth varied throughout development:
- Small team, primarily David Sirlin and a few others. - Early Development (Around 2012-2014)
- The core team was very small, often cited as just David Sirlin leading development. - Around 2016
- Development remains highly focused, often attributed primarily to David Sirlin (Sirlin Games). Specific current team size is not publicly detailed but remains small. - Post-Release/Ongoing Support
Review Statistics
Positive
7.1K
Negative
1.7K
Production Cost
Overgrowth (2013)
Unknown
Team Size
Early Development (Around 2012-2014)
Small team, primarily David Sirlin and a few others.
Around 2016
The core team was very small, often cited as just David Sirlin leading development.
Post-Release/Ongoing Support
Development remains highly focused, often attributed primarily to David Sirlin (Sirlin Games). Specific current team size is not publicly detailed but remains small.
Detailed Revenue Analysis
Stored deduction breakdown
Deductions Applied
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
Overgrowth
Steam App ID
25000
Type
Game
Developers
Wolfire Games
Publishers
Wolfire Games
Release Date
Oct 16, 2017
Additional Details
Game Engine
Custom Engine
Official Website
Age Ratings
Production Cost
Overgrowth (2013)
Unknown
Team Size
Around 2016
The core team was very small, often cited as just David Sirlin leading development.
Post-Release/Ongoing Support
Development remains highly focused, often attributed primarily to David Sirlin (Sirlin Games). Specific current team size is not publicly detailed but remains small.