Overgrowth
AppID: 25000Current Price
$19.99
Estimated Owners
305.3K
Total Reviews
8.7K
Net Revenue
$2,199,214
Revenue Breakdown
| Gross Revenue (Est.) | $6,103,047 |
| Regional Pricing (15%) | -$915,457 |
| Discounts (25%) | -$1,296,897 |
| Est. Refunds (5%) | -$194,535 |
| Steam Fee (30%) | -$1,108,847 |
| VAT & Taxes (15%) | -$388,097 |
| Net Revenue (Est.) | $2,199,214 |
Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Overgrowth generated?
Since its release, Overgrowth is estimated to have generated approximately $6,103,047 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $2,199,214.
How many copies has Overgrowth sold?
We estimate Overgrowth has sold approximately 305.3K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $6,103,047 in gross revenue.
What game engine does Overgrowth use?
Overgrowth was developed using the Custom Engine game engine.
How much did it cost to develop Overgrowth?
The estimated development cost for Overgrowth was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Overgrowth?
The development team size for Overgrowth varied throughout development:
- Small team, primarily David Sirlin and a few others. - Early Development (Around 2012-2014)
- The core team was very small, often cited as just David Sirlin leading development. - Around 2016
- Development remains highly focused, often attributed primarily to David Sirlin (Sirlin Games). Specific current team size is not publicly detailed but remains small. - Post-Release/Ongoing Support
Review Statistics
Positive
7.1K
Negative
1.7K
Game Information
Game Engine
Custom Engine
Genres
Production Cost
Overgrowth (2013)
Unknown
Team Size
Early Development (Around 2012-2014)
Small team, primarily David Sirlin and a few others.
Around 2016
The core team was very small, often cited as just David Sirlin leading development.
Post-Release/Ongoing Support
Development remains highly focused, often attributed primarily to David Sirlin (Sirlin Games). Specific current team size is not publicly detailed but remains small.