Oddsparks: An Automation Adventure
AppID: 1817800Current Price
$29.99
Estimated Owners
69.9K
Total Reviews
2.0K
Net Revenue
$755,341
Revenue Breakdown
| Gross Revenue (Est.) | $2,096,151 |
| Regional Pricing (15%) | -$314,423 |
| Discounts (25%) | -$445,432 |
| Est. Refunds (5%) | -$66,815 |
| Steam Fee (30%) | -$380,844 |
| VAT & Taxes (15%) | -$133,296 |
| Net Revenue (Est.) | $755,341 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Oddsparks: An Automation Adventure generated?
Since its release, Oddsparks: An Automation Adventure is estimated to have generated approximately $2,096,151 in gross revenue on Steam as of Oct 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $755,341.
How many copies has Oddsparks: An Automation Adventure sold?
We estimate Oddsparks: An Automation Adventure has sold approximately 69.9K copies worldwide on Steam as of Oct 20, 2025. This translates to an estimated revenue of $2,096,151 in gross revenue.
What game engine does Oddsparks: An Automation Adventure use?
Oddsparks: An Automation Adventure was developed using the Unity game engine.
How much did it cost to develop Oddsparks: An Automation Adventure?
The estimated development cost for Oddsparks: An Automation Adventure was around $1-3 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Oddsparks: An Automation Adventure?
The development team size for Oddsparks: An Automation Adventure varied throughout development:
- Small team, around 5-10 developers - Early Development (2022)
- Approximately 15-20 developers including contractors - Full Production (2023-2024)
- Core team of 12-15 developers with additional support - Early Access Launch (2024)
Review Statistics
Positive
1.7K
Negative
305
Game Information
Game Engine
Unity
Genres
Production Cost
Development (2021-2024)
$1-3 million
Team Size
Early Development (2022)
Small team, around 5-10 developers
Full Production (2023-2024)
Approximately 15-20 developers including contractors
Early Access Launch (2024)
Core team of 12-15 developers with additional support