Octodad: Dadliest Catch
AppID: 224480Current Price
$14.99
Estimated Owners
361.1K
Total Reviews
10.3K
Net Revenue
$1,950,302
Revenue Breakdown
| Gross Revenue (Est.) | $5,412,289 |
| Regional Pricing (15%) | -$811,843 |
| Discounts (25%) | -$1,150,111 |
| Est. Refunds (5%) | -$172,517 |
| Steam Fee (30%) | -$983,345 |
| VAT & Taxes (15%) | -$344,171 |
| Net Revenue (Est.) | $1,950,302 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Octodad: Dadliest Catch generated?
Since its release, Octodad: Dadliest Catch is estimated to have generated approximately $5,412,289 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,950,302.
How many copies has Octodad: Dadliest Catch sold?
We estimate Octodad: Dadliest Catch has sold approximately 361.1K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $5,412,289 in gross revenue.
What game engine does Octodad: Dadliest Catch use?
Octodad: Dadliest Catch was developed using the Unity game engine.
How much did it cost to develop Octodad: Dadliest Catch?
The estimated development cost for Octodad: Dadliest Catch was around $1.5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Octodad: Dadliest Catch?
Octodad: Dadliest Catch was developed by a team of 10-15 developers 2014.
Review Statistics
Positive
9.7K
Negative
621
Game Information
Game Engine
Unity
Genres
Production Cost
Octodad: Dadliest Catch (2014)
$1.5 million
Team Size
2014
10-15 developers