Oceanhorn: Monster of Uncharted Seas
AppID: 339200Current Price
$14.99
Estimated Owners
73.4K
Total Reviews
2.1K
Net Revenue
$396,639
Revenue Breakdown
| Gross Revenue (Est.) | $1,100,716 |
| Regional Pricing (15%) | -$165,107 |
| Discounts (25%) | -$233,902 |
| Est. Refunds (5%) | -$35,085 |
| Steam Fee (30%) | -$199,986 |
| VAT & Taxes (15%) | -$69,995 |
| Net Revenue (Est.) | $396,639 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Oceanhorn: Monster of Uncharted Seas generated?
Since its release, Oceanhorn: Monster of Uncharted Seas is estimated to have generated approximately $1,100,716 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $396,639.
How many copies has Oceanhorn: Monster of Uncharted Seas sold?
We estimate Oceanhorn: Monster of Uncharted Seas has sold approximately 73.4K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $1,100,716 in gross revenue.
What game engine does Oceanhorn: Monster of Uncharted Seas use?
Oceanhorn: Monster of Uncharted Seas was developed using the Unity game engine.
How much did it cost to develop Oceanhorn: Monster of Uncharted Seas?
The estimated development cost for Oceanhorn: Monster of Uncharted Seas was around $1.5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Oceanhorn: Monster of Uncharted Seas?
The development team size for Oceanhorn: Monster of Uncharted Seas varied throughout development:
- Small team, primarily 2-3 core developers - Development (2011-2013)
- Around 5-10 people including external contributors - Post-launch updates (2014-2015)
Review Statistics
Positive
1.7K
Negative
429
Game Information
Game Engine
Unity
Genres
Production Cost
Oceanhorn: Monster of Uncharted Seas (2013)
$1.5 million
Team Size
Development (2011-2013)
Small team, primarily 2-3 core developers
Post-launch updates (2014-2015)
Around 5-10 people including external contributors