Nancy Drew®: The Creature of Kapu Cave
AppID: 31900Current Price
$9.99
Estimated Owners
6.0K
Total Reviews
171
Net Revenue
$21,545
Revenue Breakdown
| Gross Revenue (Est.) | $59,790 |
| Regional Pricing (15%) | -$8,969 |
| Discounts (25%) | -$12,705 |
| Est. Refunds (5%) | -$1,906 |
| Steam Fee (30%) | -$10,863 |
| VAT & Taxes (15%) | -$3,802 |
| Net Revenue (Est.) | $21,545 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Nancy Drew®: The Creature of Kapu Cave generated?
Since its release, Nancy Drew®: The Creature of Kapu Cave is estimated to have generated approximately $59,790 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $21,545.
How many copies has Nancy Drew®: The Creature of Kapu Cave sold?
We estimate Nancy Drew®: The Creature of Kapu Cave has sold approximately 6.0K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $59,790 in gross revenue.
What game engine does Nancy Drew®: The Creature of Kapu Cave use?
Nancy Drew®: The Creature of Kapu Cave was developed using the Proprietary Engine game engine.
How much did it cost to develop Nancy Drew®: The Creature of Kapu Cave?
The estimated development cost for Nancy Drew®: The Creature of Kapu Cave was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Nancy Drew®: The Creature of Kapu Cave?
Nancy Drew®: The Creature of Kapu Cave was developed by a team of Small team, typical for Her Interactive point-and-click adventures at the time (estimated 10-30 core staff, including development, art, and design) 2011 (Release Year).
Review Statistics
Positive
125
Negative
46
Game Information
Game Engine
Proprietary Engine
Genres
Production Cost
Nancy Drew: The Creature of Kapu Cave (2012)
Unknown
Team Size
2011 (Release Year)
Small team, typical for Her Interactive point-and-click adventures at the time (estimated 10-30 core staff, including development, art, and design)