My Time at Sandrock
AppID: 1084600Current Price
$39.99
Estimated Owners
942.8K
Total Reviews
26.9K
Net Revenue
$13,585,428
Revenue Breakdown
| Gross Revenue (Est.) | $37,700,972 |
| Regional Pricing (15%) | -$5,655,146 |
| Discounts (25%) | -$8,011,457 |
| Est. Refunds (5%) | -$1,201,718 |
| Steam Fee (30%) | -$6,849,795 |
| VAT & Taxes (15%) | -$2,397,428 |
| Net Revenue (Est.) | $13,585,428 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has My Time at Sandrock generated?
Since its release, My Time at Sandrock is estimated to have generated approximately $37,700,972 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $13,585,428.
How many copies has My Time at Sandrock sold?
We estimate My Time at Sandrock has sold approximately 942.8K copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $37,700,972 in gross revenue.
What game engine does My Time at Sandrock use?
My Time at Sandrock was developed using the Unity game engine.
How much did it cost to develop My Time at Sandrock?
The estimated development cost for My Time at Sandrock was around $5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on My Time at Sandrock?
The development team size for My Time at Sandrock varied throughout development:
- About 20 developers - Early Development (2019)
- 30-40 developers - Full Production (2021-2022)
- 25-35 developers - Post-Launch Updates (2023-2024)
Review Statistics
Positive
23.8K
Negative
3.2K
Game Information
Game Engine
Unity
Genres
Production Cost
My Time at Sandrock (2023)
$5 million
Team Size
Early Development (2019)
About 20 developers
Full Production (2021-2022)
30-40 developers
Post-Launch Updates (2023-2024)
25-35 developers