My Time at Sandrock

My Time at Sandrock

AppID: 1084600
Pathea Games
Pathea Games, Focus Entertainment, PM Studios, Inc., DMM Games
Nov 2, 2023

Current Price

$39.99

Estimated Owners

942.8K

Total Reviews

26.9K

Net Revenue

$13,585,428

Revenue Breakdown

Gross Revenue (Est.)$37,700,972
Regional Pricing (15%)-$5,655,146
Discounts (25%)-$8,011,457
Est. Refunds (5%)-$1,201,718
Steam Fee (30%)-$6,849,795
VAT & Taxes (15%)-$2,397,428
Net Revenue (Est.)$13,585,428

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has My Time at Sandrock generated?

Since its release, My Time at Sandrock is estimated to have generated approximately $37,700,972 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $13,585,428.

How many copies has My Time at Sandrock sold?

We estimate My Time at Sandrock has sold approximately 942.8K copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $37,700,972 in gross revenue.

What game engine does My Time at Sandrock use?

My Time at Sandrock was developed using the Unity game engine.

How much did it cost to develop My Time at Sandrock?

The estimated development cost for My Time at Sandrock was around $5 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on My Time at Sandrock?

The development team size for My Time at Sandrock varied throughout development:

  • About 20 developers - Early Development (2019)
  • 30-40 developers - Full Production (2021-2022)
  • 25-35 developers - Post-Launch Updates (2023-2024)

Review Statistics

Overall Rating Very Positive
88% Positive 12% Negative

Positive

23.8K

Negative

3.2K

Game Information

Game Engine

Unity

Genres

AdventureCasualIndieRPGSimulation

Production Cost

My Time at Sandrock (2023)

$5 million

Team Size

Early Development (2019)

About 20 developers

Full Production (2021-2022)

30-40 developers

Post-Launch Updates (2023-2024)

25-35 developers

Last updated: Aug 26, 2025