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Mount & Blade

Mount & Blade

AppID: 22100
Nov 3, 2008

Current Price

$9.99

Estimated Owners

229.3K

Total Reviews

6.6K

Est. lifetime net (USD)

$825,521

Overview

Revenue Breakdown

Gross Revenue (Est.)$2,290,907
Regional Pricing (15%)-$343,636
Discounts (25%)-$486,818
Est. Refunds (5%)-$73,023
Steam Fee (30%)-$416,229
VAT & Taxes (15%)-$145,680
Net Revenue (Est.)$825,521

This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.

Supporting answers and recent review samples

Frequently Asked Questions

How much revenue has Mount & Blade generated?

Since its release, Mount & Blade is estimated to have generated approximately $2,290,907 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $825,521.

How many copies has Mount & Blade sold?

We estimate Mount & Blade has sold approximately 229.3K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $2,290,907 in gross revenue.

What game engine does Mount & Blade use?

Mount & Blade was developed using the Proprietary Engine (TaleWorlds Engine) game engine.

How much did it cost to develop Mount & Blade?

The estimated development cost for Mount & Blade was around Unknown (Likely very low, developed primarily by a small team/family) to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Mount & Blade?

The development team size for Mount & Blade varied throughout development:

  • Small core team, estimated to be around 10-20 people initially at TaleWorlds Entertainment - Around 2014 (for Mount & Blade II: Bannerlord development start)
  • Around 60 people - 2018
  • Around 80-100 developers at TaleWorlds Entertainment - 2020 (Bannerlord Early Access Launch)
  • Over 100 developers - 2022 (Post-1.0 Release)

Review Statistics

Overall Rating Very Positive
92% Positive 8% Negative

Positive

6.0K

Negative

512

Game Information

Game Engine

Proprietary Engine (TaleWorlds Engine)

Genres

Production Cost

Mount & Blade: Warband (Original Development)

Unknown (Likely very low, developed primarily by a small team/family)

Mount & Blade II: Bannerlord (Development up to 2020 Release)

Unknown (Estimated to be significantly higher than the original, but still modest compared to AAA titles)

Team Size

Around 2014 (for Mount & Blade II: Bannerlord development start)

Small core team, estimated to be around 10-20 people initially at TaleWorlds Entertainment

2018

Around 60 people

2020 (Bannerlord Early Access Launch)

Around 80-100 developers at TaleWorlds Entertainment

2022 (Post-1.0 Release)

Over 100 developers

Last updated: Nov 20, 2025

Detailed Revenue Analysis

Stored deduction breakdown

Total Reviews 6.6K
Boxleiter Multiplier × 35
Estimated Owners 229.3K
Current price (USD) $9.99
Gross Revenue $2,290,907

Deductions Applied

Regional Pricing (15%) -$343,636
Discounts (25%) -$486,818
Estimated Refunds (5%) -$73,023
Steam Platform Fee (30%) -$416,229
VAT & Taxes (15%) -$145,680
Net Revenue $825,521

Review Analysis

Review Distribution

Positive Reviews 6.0K (92%)
Negative Reviews 512 (8%)

Review Metrics

Total Reviews 6.6K
Review Score Very Positive
Positive Ratio 92%

Game Details

Full Name

Mount & Blade

Steam App ID

22100

Type

Game

Developers

TaleWorlds Entertainment

Publishers

TaleWorlds Entertainment

Release Date

Nov 3, 2008

Additional Details

Game Engine

Proprietary Engine (TaleWorlds Engine)

Genres

Official Website

Visit Official Site

Age Ratings

ESRB t

Production Cost

Mount & Blade: Warband (Original Development)

Unknown (Likely very low, developed primarily by a small team/family)

Mount & Blade II: Bannerlord (Development up to 2020 Release)

Unknown (Estimated to be significantly higher than the original, but still modest compared to AAA titles)

Team Size

Around 2014 (for Mount & Blade II: Bannerlord development start)

Small core team, estimated to be around 10-20 people initially at TaleWorlds Entertainment

2018

Around 60 people

2020 (Bannerlord Early Access Launch)

Around 80-100 developers at TaleWorlds Entertainment

2022 (Post-1.0 Release)

Over 100 developers