Mount & Blade
AppID: 22100Current Price
$9.99
Estimated Owners
229.3K
Total Reviews
6.6K
Net Revenue
$825,521
Revenue Breakdown
| Gross Revenue (Est.) | $2,290,907 |
| Regional Pricing (15%) | -$343,636 |
| Discounts (25%) | -$486,818 |
| Est. Refunds (5%) | -$73,023 |
| Steam Fee (30%) | -$416,229 |
| VAT & Taxes (15%) | -$145,680 |
| Net Revenue (Est.) | $825,521 |
Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Mount & Blade generated?
Since its release, Mount & Blade is estimated to have generated approximately $2,290,907 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $825,521.
How many copies has Mount & Blade sold?
We estimate Mount & Blade has sold approximately 229.3K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $2,290,907 in gross revenue.
What game engine does Mount & Blade use?
Mount & Blade was developed using the Proprietary Engine (TaleWorlds Engine) game engine.
How much did it cost to develop Mount & Blade?
The estimated development cost for Mount & Blade was around Unknown (Likely very low, developed primarily by a small team/family) to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Mount & Blade?
The development team size for Mount & Blade varied throughout development:
- Small core team, estimated to be around 10-20 people initially at TaleWorlds Entertainment - Around 2014 (for Mount & Blade II: Bannerlord development start)
- Around 60 people - 2018
- Around 80-100 developers at TaleWorlds Entertainment - 2020 (Bannerlord Early Access Launch)
- Over 100 developers - 2022 (Post-1.0 Release)
Review Statistics
Positive
6.0K
Negative
512
Game Information
Game Engine
Proprietary Engine (TaleWorlds Engine)
Genres
Production Cost
Mount & Blade: Warband (Original Development)
Unknown (Likely very low, developed primarily by a small team/family)
Mount & Blade II: Bannerlord (Development up to 2020 Release)
Unknown (Estimated to be significantly higher than the original, but still modest compared to AAA titles)
Team Size
Around 2014 (for Mount & Blade II: Bannerlord development start)
Small core team, estimated to be around 10-20 people initially at TaleWorlds Entertainment
2018
Around 60 people
2020 (Bannerlord Early Access Launch)
Around 80-100 developers at TaleWorlds Entertainment
2022 (Post-1.0 Release)
Over 100 developers