Mount & Blade
AppID: 22100Current Price
$9.99
Estimated Owners
229.3K
Total Reviews
6.6K
Est. lifetime net (USD)
$825,521
Overview
Revenue Breakdown
| Gross Revenue (Est.) | $2,290,907 |
| Regional Pricing (15%) | -$343,636 |
| Discounts (25%) | -$486,818 |
| Est. Refunds (5%) | -$73,023 |
| Steam Fee (30%) | -$416,229 |
| VAT & Taxes (15%) | -$145,680 |
| Net Revenue (Est.) | $825,521 |
This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.
Supporting answers and recent review samples
Frequently Asked Questions
How much revenue has Mount & Blade generated?
Since its release, Mount & Blade is estimated to have generated approximately $2,290,907 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $825,521.
How many copies has Mount & Blade sold?
We estimate Mount & Blade has sold approximately 229.3K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $2,290,907 in gross revenue.
What game engine does Mount & Blade use?
Mount & Blade was developed using the Proprietary Engine (TaleWorlds Engine) game engine.
How much did it cost to develop Mount & Blade?
The estimated development cost for Mount & Blade was around Unknown (Likely very low, developed primarily by a small team/family) to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Mount & Blade?
The development team size for Mount & Blade varied throughout development:
- Small core team, estimated to be around 10-20 people initially at TaleWorlds Entertainment - Around 2014 (for Mount & Blade II: Bannerlord development start)
- Around 60 people - 2018
- Around 80-100 developers at TaleWorlds Entertainment - 2020 (Bannerlord Early Access Launch)
- Over 100 developers - 2022 (Post-1.0 Release)
Review Statistics
Positive
6.0K
Negative
512
Production Cost
Mount & Blade: Warband (Original Development)
Unknown (Likely very low, developed primarily by a small team/family)
Mount & Blade II: Bannerlord (Development up to 2020 Release)
Unknown (Estimated to be significantly higher than the original, but still modest compared to AAA titles)
Team Size
Around 2014 (for Mount & Blade II: Bannerlord development start)
Small core team, estimated to be around 10-20 people initially at TaleWorlds Entertainment
2018
Around 60 people
2020 (Bannerlord Early Access Launch)
Around 80-100 developers at TaleWorlds Entertainment
2022 (Post-1.0 Release)
Over 100 developers
Detailed Revenue Analysis
Stored deduction breakdown
Deductions Applied
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
Mount & Blade
Steam App ID
22100
Type
Game
Developers
TaleWorlds Entertainment
Publishers
TaleWorlds Entertainment
Release Date
Nov 3, 2008
Additional Details
Game Engine
Proprietary Engine (TaleWorlds Engine)
Official Website
Age Ratings
Production Cost
Mount & Blade: Warband (Original Development)
Unknown (Likely very low, developed primarily by a small team/family)
Team Size
Around 2014 (for Mount & Blade II: Bannerlord development start)
Small core team, estimated to be around 10-20 people initially at TaleWorlds Entertainment