Mount & Blade

Mount & Blade

AppID: 22100
TaleWorlds Entertainment
TaleWorlds Entertainment
Nov 3, 2008

Current Price

$9.99

Estimated Owners

229.3K

Total Reviews

6.6K

Net Revenue

$825,521

Revenue Breakdown

Gross Revenue (Est.)$2,290,907
Regional Pricing (15%)-$343,636
Discounts (25%)-$486,818
Est. Refunds (5%)-$73,023
Steam Fee (30%)-$416,229
VAT & Taxes (15%)-$145,680
Net Revenue (Est.)$825,521

Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Mount & Blade generated?

Since its release, Mount & Blade is estimated to have generated approximately $2,290,907 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $825,521.

How many copies has Mount & Blade sold?

We estimate Mount & Blade has sold approximately 229.3K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $2,290,907 in gross revenue.

What game engine does Mount & Blade use?

Mount & Blade was developed using the Proprietary Engine (TaleWorlds Engine) game engine.

How much did it cost to develop Mount & Blade?

The estimated development cost for Mount & Blade was around Unknown (Likely very low, developed primarily by a small team/family) to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Mount & Blade?

The development team size for Mount & Blade varied throughout development:

  • Small core team, estimated to be around 10-20 people initially at TaleWorlds Entertainment - Around 2014 (for Mount & Blade II: Bannerlord development start)
  • Around 60 people - 2018
  • Around 80-100 developers at TaleWorlds Entertainment - 2020 (Bannerlord Early Access Launch)
  • Over 100 developers - 2022 (Post-1.0 Release)

Review Statistics

Overall Rating Very Positive
92% Positive 8% Negative

Positive

6.0K

Negative

512

Game Information

Game Engine

Proprietary Engine (TaleWorlds Engine)

Genres

IndieRPG

Production Cost

Mount & Blade: Warband (Original Development)

Unknown (Likely very low, developed primarily by a small team/family)

Mount & Blade II: Bannerlord (Development up to 2020 Release)

Unknown (Estimated to be significantly higher than the original, but still modest compared to AAA titles)

Team Size

Around 2014 (for Mount & Blade II: Bannerlord development start)

Small core team, estimated to be around 10-20 people initially at TaleWorlds Entertainment

2018

Around 60 people

2020 (Bannerlord Early Access Launch)

Around 80-100 developers at TaleWorlds Entertainment

2022 (Post-1.0 Release)

Over 100 developers

Last updated: Nov 20, 2025