Mount and Blade Demo
AppID: 22110Current Price
Free
Estimated Owners
1.4K
Total Reviews
40
Net Revenue
$0
Revenue Breakdown
| Gross Revenue (Est.) | $0 |
| Regional Pricing (15%) | -$0 |
| Discounts (25%) | -$0 |
| Est. Refunds (5%) | -$0 |
| Steam Fee (30%) | -$0 |
| VAT & Taxes (15%) | -$0 |
| Net Revenue (Est.) | $0 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Mount and Blade Demo generated?
Since its release, Mount and Blade Demo is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.
How many copies has Mount and Blade Demo sold?
We estimate Mount and Blade Demo has sold approximately 1.4K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.
What game engine does Mount and Blade Demo use?
Mount and Blade Demo was developed using the Proprietary Engine (TaleWorlds Engine) game engine.
How much did it cost to develop Mount and Blade Demo?
The estimated development cost for Mount and Blade Demo was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Mount and Blade Demo?
The development team size for Mount and Blade Demo varied throughout development:
- Small, core team of around 5-10 people (TaleWorlds Entertainment) - Pre-release (Mount & Blade: Warband)
- Around 70-100 people (TaleWorlds Entertainment) - Development of Mount & Blade II: Bannerlord (which includes demo/early access)
Review Statistics
Positive
35
Negative
5
Game Information
Game Engine
Proprietary Engine (TaleWorlds Engine)
Genres
Production Cost
Mount & Blade: Warband Demo (2010)
Unknown
Mount & Blade II: Bannerlord Development (2012-2020)
Estimated to be in the low millions USD range for the full game development, making the demo cost significantly less, likely tens of thousands to low hundreds of thousands USD.
Team Size
Pre-release (Mount & Blade: Warband)
Small, core team of around 5-10 people (TaleWorlds Entertainment)
Development of Mount & Blade II: Bannerlord (which includes demo/early access)
Around 70-100 people (TaleWorlds Entertainment)