Mount and Blade Demo

Mount and Blade Demo

AppID: 22110
Tale Worlds
Paradox Interactive
Nov 3, 2008

Current Price

Free

Estimated Owners

1.4K

Total Reviews

40

Net Revenue

$0

Revenue Breakdown

Gross Revenue (Est.)$0
Regional Pricing (15%)-$0
Discounts (25%)-$0
Est. Refunds (5%)-$0
Steam Fee (30%)-$0
VAT & Taxes (15%)-$0
Net Revenue (Est.)$0

Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Mount and Blade Demo generated?

Since its release, Mount and Blade Demo is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.

How many copies has Mount and Blade Demo sold?

We estimate Mount and Blade Demo has sold approximately 1.4K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.

What game engine does Mount and Blade Demo use?

Mount and Blade Demo was developed using the Proprietary Engine (TaleWorlds Engine) game engine.

How much did it cost to develop Mount and Blade Demo?

The estimated development cost for Mount and Blade Demo was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Mount and Blade Demo?

The development team size for Mount and Blade Demo varied throughout development:

  • Small, core team of around 5-10 people (TaleWorlds Entertainment) - Pre-release (Mount & Blade: Warband)
  • Around 70-100 people (TaleWorlds Entertainment) - Development of Mount & Blade II: Bannerlord (which includes demo/early access)

Review Statistics

Overall Rating Positive
88% Positive 12% Negative

Positive

35

Negative

5

Game Information

Game Engine

Proprietary Engine (TaleWorlds Engine)

Genres

RPG

Production Cost

Mount & Blade: Warband Demo (2010)

Unknown

Mount & Blade II: Bannerlord Development (2012-2020)

Estimated to be in the low millions USD range for the full game development, making the demo cost significantly less, likely tens of thousands to low hundreds of thousands USD.

Team Size

Pre-release (Mount & Blade: Warband)

Small, core team of around 5-10 people (TaleWorlds Entertainment)

Development of Mount & Blade II: Bannerlord (which includes demo/early access)

Around 70-100 people (TaleWorlds Entertainment)

Last updated: Nov 20, 2025