Motorsport Manager
AppID: 415200Current Price
$19.99
Estimated Owners
481.5K
Total Reviews
13.8K
Net Revenue
$3,468,369
Revenue Breakdown
| Gross Revenue (Est.) | $9,625,085 |
| Regional Pricing (15%) | -$1,443,763 |
| Discounts (25%) | -$2,045,331 |
| Est. Refunds (5%) | -$306,800 |
| Steam Fee (30%) | -$1,748,758 |
| VAT & Taxes (15%) | -$612,065 |
| Net Revenue (Est.) | $3,468,369 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Motorsport Manager generated?
Since its release, Motorsport Manager is estimated to have generated approximately $9,625,085 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $3,468,369.
How many copies has Motorsport Manager sold?
We estimate Motorsport Manager has sold approximately 481.5K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $9,625,085 in gross revenue.
What game engine does Motorsport Manager use?
Motorsport Manager was developed using the Unity game engine.
How much did it cost to develop Motorsport Manager?
The estimated development cost for Motorsport Manager was around $1 million - $2 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Motorsport Manager?
The development team size for Motorsport Manager varied throughout development:
- Small team (exact number not publicly disclosed, but likely under 20 based on studio size at the time) - 2014–2016
- Around 10–15 core developers (Playsport Games team size estimate) - 2016 (Post-launch)
- Not publicly disclosed (studio focused on updates and mobile versions, team likely remained small) - 2020–2023
Review Statistics
Positive
12.6K
Negative
1.2K
Game Information
Game Engine
Unity
Genres
Production Cost
Motorsport Manager (2016)
$1 million - $2 million
Team Size
2014–2016
Small team (exact number not publicly disclosed, but likely under 20 based on studio size at the time)
2016 (Post-launch)
Around 10–15 core developers (Playsport Games team size estimate)
2020–2023
Not publicly disclosed (studio focused on updates and mobile versions, team likely remained small)