Kingdoms and Castles
AppID: 569480Current Price
$14.99
Estimated Owners
1.1M
Total Reviews
30.1K
Net Revenue
$5,687,371
Revenue Breakdown
| Gross Revenue (Est.) | $15,783,046 |
| Regional Pricing (15%) | -$2,367,457 |
| Discounts (25%) | -$3,353,897 |
| Est. Refunds (5%) | -$503,085 |
| Steam Fee (30%) | -$2,867,582 |
| VAT & Taxes (15%) | -$1,003,654 |
| Net Revenue (Est.) | $5,687,371 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Kingdoms and Castles generated?
Since its release, Kingdoms and Castles is estimated to have generated approximately $15,783,046 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $5,687,371.
How many copies has Kingdoms and Castles sold?
We estimate Kingdoms and Castles has sold approximately 1.1M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $15,783,046 in gross revenue.
What game engine does Kingdoms and Castles use?
Kingdoms and Castles was developed using the Unity game engine.
How much did it cost to develop Kingdoms and Castles?
The estimated development cost for Kingdoms and Castles was around $50,000 - $100,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Kingdoms and Castles?
The development team size for Kingdoms and Castles varied throughout development:
- 2 developers - Initial Development (2015-2017)
- 2-3 developers - Post-Launch Updates (2017-2023)
- Small indie team (2-4 developers) - 2024 (Current)
Review Statistics
Positive
28.1K
Negative
2.0K
Game Information
Game Engine
Unity
Genres
Production Cost
Kingdoms and Castles (2017)
$50,000 - $100,000
Team Size
Initial Development (2015-2017)
2 developers
Post-Launch Updates (2017-2023)
2-3 developers
2024 (Current)
Small indie team (2-4 developers)