Kingdoms and Castles

Kingdoms and Castles

AppID: 569480
Lion Shield, LLC
Lion Shield, LLC
Jul 20, 2017

Current Price

$14.99

Estimated Owners

1.1M

Total Reviews

30.1K

Net Revenue

$5,687,371

Revenue Breakdown

Gross Revenue (Est.)$15,783,046
Regional Pricing (15%)-$2,367,457
Discounts (25%)-$3,353,897
Est. Refunds (5%)-$503,085
Steam Fee (30%)-$2,867,582
VAT & Taxes (15%)-$1,003,654
Net Revenue (Est.)$5,687,371

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Kingdoms and Castles generated?

Since its release, Kingdoms and Castles is estimated to have generated approximately $15,783,046 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $5,687,371.

How many copies has Kingdoms and Castles sold?

We estimate Kingdoms and Castles has sold approximately 1.1M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $15,783,046 in gross revenue.

What game engine does Kingdoms and Castles use?

Kingdoms and Castles was developed using the Unity game engine.

How much did it cost to develop Kingdoms and Castles?

The estimated development cost for Kingdoms and Castles was around $50,000 - $100,000 to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Kingdoms and Castles?

The development team size for Kingdoms and Castles varied throughout development:

  • 2 developers - Initial Development (2015-2017)
  • 2-3 developers - Post-Launch Updates (2017-2023)
  • Small indie team (2-4 developers) - 2024 (Current)

Review Statistics

Overall Rating Very Positive
93% Positive 7% Negative

Positive

28.1K

Negative

2.0K

Game Information

Game Engine

Unity

Genres

IndieSimulationStrategy

Production Cost

Kingdoms and Castles (2017)

$50,000 - $100,000

Team Size

Initial Development (2015-2017)

2 developers

Post-Launch Updates (2017-2023)

2-3 developers

2024 (Current)

Small indie team (2-4 developers)

Last updated: Aug 27, 2025