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Kerbal Space Program

Kerbal Space Program

AppID: 220200
Developer: Squad
Publisher: Private Division
Apr 27, 2015

Current Price

$39.99

Estimated Owners

4.5M

Total Reviews

129.3K

Est. lifetime net (USD)

$65,191,492

Overview

Revenue Breakdown

Gross Revenue (Est.)$180,913,160
Regional Pricing (15%)-$27,136,974
Discounts (25%)-$38,444,047
Est. Refunds (5%)-$5,766,607
Steam Fee (30%)-$32,869,660
VAT & Taxes (15%)-$11,504,381
Net Revenue (Est.)$65,191,492

This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.

Supporting answers and recent review samples

Frequently Asked Questions

How much revenue has Kerbal Space Program generated?

Since its release, Kerbal Space Program is estimated to have generated approximately $180,913,160 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $65,191,492.

How many copies has Kerbal Space Program sold?

We estimate Kerbal Space Program has sold approximately 4.5M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $180,913,160 in gross revenue.

What game engine does Kerbal Space Program use?

Kerbal Space Program was developed using the Unity game engine.

How much did it cost to develop Kerbal Space Program?

The estimated development cost for Kerbal Space Program was around $1 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Kerbal Space Program?

The development team size for Kerbal Space Program varied throughout development:

  • Small team, approximately 5-10 developers - Initial development (2011-2015)
  • Grew to around 20-30 developers - Post-release expansion (2015-2017)
  • Varies; Star Theory Games (later Intercept Games) had ~30-40 developers for KSP2 - Take-Two acquisition and KSP2 development (2017-2023)
  • Intercept Games team size unclear post-launch; estimates around 30-50 developers - 2023 onwards (KSP2 post-launch)

Review Statistics

Overall Rating Overwhelmingly Positive
95% Positive 5% Negative

Positive

123.0K

Negative

6.2K

Game Information

Game Engine

Unity

Production Cost

Kerbal Space Program (2011-2015)

$1 million

Team Size

Initial development (2011-2015)

Small team, approximately 5-10 developers

Post-release expansion (2015-2017)

Grew to around 20-30 developers

Take-Two acquisition and KSP2 development (2017-2023)

Varies; Star Theory Games (later Intercept Games) had ~30-40 developers for KSP2

2023 onwards (KSP2 post-launch)

Intercept Games team size unclear post-launch; estimates around 30-50 developers

Last updated: Aug 26, 2025

Detailed Revenue Analysis

Stored deduction breakdown

Total Reviews 129.3K
Boxleiter Multiplier × 35
Estimated Owners 4.5M
Current price (USD) $39.99
Gross Revenue $180,913,160

Deductions Applied

Regional Pricing (15%) -$27,136,974
Discounts (25%) -$38,444,047
Estimated Refunds (5%) -$5,766,607
Steam Platform Fee (30%) -$32,869,660
VAT & Taxes (15%) -$11,504,381
Net Revenue $65,191,492

Review Analysis

Review Distribution

Positive Reviews 123.0K (95%)
Negative Reviews 6.2K (5%)

Review Metrics

Total Reviews 129.3K
Review Score Overwhelmingly Positive
Positive Ratio 95%

Game Details

Full Name

Kerbal Space Program

Steam App ID

220200

Type

Game

Developers

Squad

Publishers

Private Division

Release Date

Apr 27, 2015

Additional Details

Game Engine

Unity

Official Website

Visit Official Site

Age Ratings

ESRB e

Production Cost

Kerbal Space Program (2011-2015)

$1 million

Team Size

Initial development (2011-2015)

Small team, approximately 5-10 developers

Post-release expansion (2015-2017)

Grew to around 20-30 developers

Take-Two acquisition and KSP2 development (2017-2023)

Varies; Star Theory Games (later Intercept Games) had ~30-40 developers for KSP2

2023 onwards (KSP2 post-launch)

Intercept Games team size unclear post-launch; estimates around 30-50 developers