Kerbal Space Program
AppID: 220200Current Price
$39.99
Estimated Owners
4.5M
Total Reviews
129.3K
Net Revenue
$65,191,492
Revenue Breakdown
| Gross Revenue (Est.) | $180,913,160 |
| Regional Pricing (15%) | -$27,136,974 |
| Discounts (25%) | -$38,444,047 |
| Est. Refunds (5%) | -$5,766,607 |
| Steam Fee (30%) | -$32,869,660 |
| VAT & Taxes (15%) | -$11,504,381 |
| Net Revenue (Est.) | $65,191,492 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Kerbal Space Program generated?
Since its release, Kerbal Space Program is estimated to have generated approximately $180,913,160 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $65,191,492.
How many copies has Kerbal Space Program sold?
We estimate Kerbal Space Program has sold approximately 4.5M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $180,913,160 in gross revenue.
What game engine does Kerbal Space Program use?
Kerbal Space Program was developed using the Unity game engine.
How much did it cost to develop Kerbal Space Program?
The estimated development cost for Kerbal Space Program was around $1 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Kerbal Space Program?
The development team size for Kerbal Space Program varied throughout development:
- Small team, approximately 5-10 developers - Initial development (2011-2015)
- Grew to around 20-30 developers - Post-release expansion (2015-2017)
- Varies; Star Theory Games (later Intercept Games) had ~30-40 developers for KSP2 - Take-Two acquisition and KSP2 development (2017-2023)
- Intercept Games team size unclear post-launch; estimates around 30-50 developers - 2023 onwards (KSP2 post-launch)
Review Statistics
Positive
123.0K
Negative
6.2K
Game Information
Game Engine
Unity
Genres
Production Cost
Kerbal Space Program (2011-2015)
$1 million
Team Size
Initial development (2011-2015)
Small team, approximately 5-10 developers
Post-release expansion (2015-2017)
Grew to around 20-30 developers
Take-Two acquisition and KSP2 development (2017-2023)
Varies; Star Theory Games (later Intercept Games) had ~30-40 developers for KSP2
2023 onwards (KSP2 post-launch)
Intercept Games team size unclear post-launch; estimates around 30-50 developers