Kenshi
AppID: 233860Current Price
$29.99
Estimated Owners
3.6M
Total Reviews
101.8K
Net Revenue
$38,485,726
Revenue Breakdown
| Gross Revenue (Est.) | $106,801,888 |
| Regional Pricing (15%) | -$16,020,283 |
| Discounts (25%) | -$22,695,401 |
| Est. Refunds (5%) | -$3,404,310 |
| Steam Fee (30%) | -$19,404,568 |
| VAT & Taxes (15%) | -$6,791,599 |
| Net Revenue (Est.) | $38,485,726 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Kenshi generated?
Since its release, Kenshi is estimated to have generated approximately $106,801,888 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $38,485,726.
How many copies has Kenshi sold?
We estimate Kenshi has sold approximately 3.6M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $106,801,888 in gross revenue.
What game engine does Kenshi use?
Kenshi was developed using the OGRE Engine (custom modified) game engine.
How much did it cost to develop Kenshi?
The estimated development cost for Kenshi was around $100,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Kenshi?
The development team size for Kenshi varied throughout development:
- Primarily solo developer (Chris Hunt) with occasional contractors - Development (2006-2018)
- Small team (under 10 developers) - Post-release support (2018-2023)
Review Statistics
Positive
97.2K
Negative
4.6K
Game Information
Game Engine
OGRE Engine (custom modified)
Genres
Production Cost
Kenshi (2008-2018)
$100,000
Team Size
Development (2006-2018)
Primarily solo developer (Chris Hunt) with occasional contractors
Post-release support (2018-2023)
Small team (under 10 developers)