Keep Talking and Nobody Explodes
AppID: 341800Current Price
$14.99
Estimated Owners
565.9K
Total Reviews
16.2K
Net Revenue
$3,056,846
Revenue Breakdown
| Gross Revenue (Est.) | $8,483,066 |
| Regional Pricing (15%) | -$1,272,460 |
| Discounts (25%) | -$1,802,651 |
| Est. Refunds (5%) | -$270,398 |
| Steam Fee (30%) | -$1,541,267 |
| VAT & Taxes (15%) | -$539,443 |
| Net Revenue (Est.) | $3,056,846 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Keep Talking and Nobody Explodes generated?
Since its release, Keep Talking and Nobody Explodes is estimated to have generated approximately $8,483,066 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $3,056,846.
How many copies has Keep Talking and Nobody Explodes sold?
We estimate Keep Talking and Nobody Explodes has sold approximately 565.9K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $8,483,066 in gross revenue.
What game engine does Keep Talking and Nobody Explodes use?
Keep Talking and Nobody Explodes was developed using the Unity game engine.
How much did it cost to develop Keep Talking and Nobody Explodes?
The estimated development cost for Keep Talking and Nobody Explodes was around $50,000 - $100,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Keep Talking and Nobody Explodes?
Keep Talking and Nobody Explodes was developed by a team of 5-10 people 2015.
Review Statistics
Positive
15.7K
Negative
423
Game Information
Game Engine
Unity
Genres
Production Cost
Keep Talking and Nobody Explodes (2015)
$50,000 - $100,000
Team Size
2015
5-10 people