I Was a Teenage Exocolonist
AppID: 1148760Current Price
$24.99
Estimated Owners
146.7K
Total Reviews
4.2K
Net Revenue
$1,320,593
Revenue Breakdown
| Gross Revenue (Est.) | $3,664,784 |
| Regional Pricing (15%) | -$549,718 |
| Discounts (25%) | -$778,766 |
| Est. Refunds (5%) | -$116,815 |
| Steam Fee (30%) | -$665,845 |
| VAT & Taxes (15%) | -$233,046 |
| Net Revenue (Est.) | $1,320,593 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has I Was a Teenage Exocolonist generated?
Since its release, I Was a Teenage Exocolonist is estimated to have generated approximately $3,664,784 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $1,320,593.
How many copies has I Was a Teenage Exocolonist sold?
We estimate I Was a Teenage Exocolonist has sold approximately 146.7K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $3,664,784 in gross revenue.
What game engine does I Was a Teenage Exocolonist use?
I Was a Teenage Exocolonist was developed using the Unity game engine.
How much did it cost to develop I Was a Teenage Exocolonist?
The estimated development cost for I Was a Teenage Exocolonist was around Estimated $200,000 - $500,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on I Was a Teenage Exocolonist?
I Was a Teenage Exocolonist was developed by a team of Solo developer (Sarah Northway) Development period (2019-2022).
Review Statistics
Positive
4.0K
Negative
144
Game Information
Game Engine
Unity
Genres
Production Cost
I Was a Teenage Exocolonist (2022)
Estimated $200,000 - $500,000
Team Size
Development period (2019-2022)
Solo developer (Sarah Northway)