<i>Monkey Island™</i> 2 Special Edition: LeChuck’s Revenge™

<i>Monkey Island™</i> 2 Special Edition: LeChuck’s Revenge™

AppID: 32469
LucasArts
Jul 7, 2010

Current Price

Free

Estimated Owners

100.5K

Total Reviews

2.9K

Net Revenue

$0

Revenue Breakdown

Gross Revenue (Est.)$0
Regional Pricing (15%)-$0
Discounts (25%)-$0
Est. Refunds (5%)-$0
Steam Fee (30%)-$0
VAT & Taxes (15%)-$0
Net Revenue (Est.)$0

Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has <i>Monkey Island™</i> 2 Special Edition: LeChuck’s Revenge™ generated?

Since its release, <i>Monkey Island™</i> 2 Special Edition: LeChuck’s Revenge™ is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.

How many copies has <i>Monkey Island™</i> 2 Special Edition: LeChuck’s Revenge™ sold?

We estimate <i>Monkey Island™</i> 2 Special Edition: LeChuck’s Revenge™ has sold approximately 100.5K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.

What game engine does <i>Monkey Island™</i> 2 Special Edition: LeChuck’s Revenge™ use?

<i>Monkey Island™</i> 2 Special Edition: LeChuck’s Revenge™ was developed using the SCUMM Engine (Modified/Updated for Special Edition) game engine.

How much did it cost to develop <i>Monkey Island™</i> 2 Special Edition: LeChuck’s Revenge™?

The estimated development cost for <i>Monkey Island™</i> 2 Special Edition: LeChuck’s Revenge™ was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on <i>Monkey Island™</i> 2 Special Edition: LeChuck’s Revenge™?

The development team size for <i>Monkey Island™</i> 2 Special Edition: LeChuck’s Revenge™ varied throughout development:

  • Unknown, likely a small team typical of LucasArts adventure games at the time (e.g., 10-30 people) - Original Release (1991)
  • Small team, likely involving original developers and a small remastering team at LucasArts/Lucasfilm Games. - Special Edition Remaster (2010)

Review Statistics

Overall Rating Overwhelmingly Positive
95% Positive 5% Negative

Positive

2.7K

Negative

137

Game Information

Game Engine

SCUMM Engine (Modified/Updated for Special Edition)

Genres

Adventure

Production Cost

2010 (Development and Release)

Unknown

Team Size

Original Release (1991)

Unknown, likely a small team typical of LucasArts adventure games at the time (e.g., 10-30 people)

Special Edition Remaster (2010)

Small team, likely involving original developers and a small remastering team at LucasArts/Lucasfilm Games.

Last updated: Nov 20, 2025