<i>Monkey Island™</i> 2 Special Edition: LeChuck’s Revenge™
AppID: 32469Current Price
Free
Estimated Owners
100.5K
Total Reviews
2.9K
Net Revenue
$0
Revenue Breakdown
| Gross Revenue (Est.) | $0 |
| Regional Pricing (15%) | -$0 |
| Discounts (25%) | -$0 |
| Est. Refunds (5%) | -$0 |
| Steam Fee (30%) | -$0 |
| VAT & Taxes (15%) | -$0 |
| Net Revenue (Est.) | $0 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has <i>Monkey Island™</i> 2 Special Edition: LeChuck’s Revenge™ generated?
Since its release, <i>Monkey Island™</i> 2 Special Edition: LeChuck’s Revenge™ is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.
How many copies has <i>Monkey Island™</i> 2 Special Edition: LeChuck’s Revenge™ sold?
We estimate <i>Monkey Island™</i> 2 Special Edition: LeChuck’s Revenge™ has sold approximately 100.5K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.
What game engine does <i>Monkey Island™</i> 2 Special Edition: LeChuck’s Revenge™ use?
<i>Monkey Island™</i> 2 Special Edition: LeChuck’s Revenge™ was developed using the SCUMM Engine (Modified/Updated for Special Edition) game engine.
How much did it cost to develop <i>Monkey Island™</i> 2 Special Edition: LeChuck’s Revenge™?
The estimated development cost for <i>Monkey Island™</i> 2 Special Edition: LeChuck’s Revenge™ was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on <i>Monkey Island™</i> 2 Special Edition: LeChuck’s Revenge™?
The development team size for <i>Monkey Island™</i> 2 Special Edition: LeChuck’s Revenge™ varied throughout development:
- Unknown, likely a small team typical of LucasArts adventure games at the time (e.g., 10-30 people) - Original Release (1991)
- Small team, likely involving original developers and a small remastering team at LucasArts/Lucasfilm Games. - Special Edition Remaster (2010)
Review Statistics
Positive
2.7K
Negative
137
Game Information
Game Engine
SCUMM Engine (Modified/Updated for Special Edition)
Genres
Production Cost
2010 (Development and Release)
Unknown
Team Size
Original Release (1991)
Unknown, likely a small team typical of LucasArts adventure games at the time (e.g., 10-30 people)
Special Edition Remaster (2010)
Small team, likely involving original developers and a small remastering team at LucasArts/Lucasfilm Games.