Homefront
AppID: 55100Current Price
$19.99
Estimated Owners
453.8K
Total Reviews
13.0K
Net Revenue
$3,268,945
Revenue Breakdown
| Gross Revenue (Est.) | $9,071,662 |
| Regional Pricing (15%) | -$1,360,749 |
| Discounts (25%) | -$1,927,728 |
| Est. Refunds (5%) | -$289,159 |
| Steam Fee (30%) | -$1,648,208 |
| VAT & Taxes (15%) | -$576,873 |
| Net Revenue (Est.) | $3,268,945 |
Revenue estimates use the Boxleiter Method with a confidence score of 86/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Homefront generated?
Since its release, Homefront is estimated to have generated approximately $9,071,662 in gross revenue on Steam as of Nov 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $3,268,945.
How many copies has Homefront sold?
We estimate Homefront has sold approximately 453.8K copies worldwide on Steam as of Nov 21, 2025. This translates to an estimated revenue of $9,071,662 in gross revenue.
What game engine does Homefront use?
Homefront was developed using the Kaos Engine (Proprietary) game engine.
How much did it cost to develop Homefront?
The estimated development cost for Homefront was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Homefront?
The development team size for Homefront varied throughout development:
- Kaos Studios, the developer, was acquired by THQ in 2008. Team size during development is not precisely documented publicly, but typical AAA development teams for that era often ranged from 80 to 150 people. - 2011 (Launch of Homefront)
- Dambuster Studios (formerly Crytek UK) developed the sequel. Reports suggest the team size was substantial for a AAA sequel. - 2014 (Development of Homefront: The Revolution)
- Specific team size for Dambuster Studios during the development of Homefront: The Revolution is not publicly disclosed in detail, though it was a significant project under Deep Silver. - 2017 (Launch of Homefront: The Revolution)
Review Statistics
Positive
7.9K
Negative
5.0K
Game Information
Game Engine
Kaos Engine (Proprietary)
Genres
Production Cost
Homefront (2011)
Unknown
Team Size
2011 (Launch of Homefront)
Kaos Studios, the developer, was acquired by THQ in 2008. Team size during development is not precisely documented publicly, but typical AAA development teams for that era often ranged from 80 to 150 people.
2014 (Development of Homefront: The Revolution)
Dambuster Studios (formerly Crytek UK) developed the sequel. Reports suggest the team size was substantial for a AAA sequel.
2017 (Launch of Homefront: The Revolution)
Specific team size for Dambuster Studios during the development of Homefront: The Revolution is not publicly disclosed in detail, though it was a significant project under Deep Silver.