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Homefront

Homefront

AppID: 55100
Publisher: Deep Silver
Mar 14, 2011

Current Price

$19.99

Estimated Owners

453.8K

Total Reviews

13.0K

Est. lifetime net (USD)

$3,268,945

Overview

Revenue Breakdown

Gross Revenue (Est.)$9,071,662
Regional Pricing (15%)-$1,360,749
Discounts (25%)-$1,927,728
Est. Refunds (5%)-$289,159
Steam Fee (30%)-$1,648,208
VAT & Taxes (15%)-$576,873
Net Revenue (Est.)$3,268,945

This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.

Supporting answers and recent review samples

Frequently Asked Questions

How much revenue has Homefront generated?

Since its release, Homefront is estimated to have generated approximately $9,071,662 in gross revenue on Steam as of Nov 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $3,268,945.

How many copies has Homefront sold?

We estimate Homefront has sold approximately 453.8K copies worldwide on Steam as of Nov 21, 2025. This translates to an estimated revenue of $9,071,662 in gross revenue.

What game engine does Homefront use?

Homefront was developed using the Kaos Engine (Proprietary) game engine.

How much did it cost to develop Homefront?

The estimated development cost for Homefront was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Homefront?

The development team size for Homefront varied throughout development:

  • Kaos Studios, the developer, was acquired by THQ in 2008. Team size during development is not precisely documented publicly, but typical AAA development teams for that era often ranged from 80 to 150 people. - 2011 (Launch of Homefront)
  • Dambuster Studios (formerly Crytek UK) developed the sequel. Reports suggest the team size was substantial for a AAA sequel. - 2014 (Development of Homefront: The Revolution)
  • Specific team size for Dambuster Studios during the development of Homefront: The Revolution is not publicly disclosed in detail, though it was a significant project under Deep Silver. - 2017 (Launch of Homefront: The Revolution)

Review Statistics

Overall Rating Mixed
61% Positive 39% Negative

Positive

7.9K

Negative

5.0K

Game Information

Game Engine

Kaos Engine (Proprietary)

Genres

Production Cost

Homefront (2011)

Unknown

Team Size

2011 (Launch of Homefront)

Kaos Studios, the developer, was acquired by THQ in 2008. Team size during development is not precisely documented publicly, but typical AAA development teams for that era often ranged from 80 to 150 people.

2014 (Development of Homefront: The Revolution)

Dambuster Studios (formerly Crytek UK) developed the sequel. Reports suggest the team size was substantial for a AAA sequel.

2017 (Launch of Homefront: The Revolution)

Specific team size for Dambuster Studios during the development of Homefront: The Revolution is not publicly disclosed in detail, though it was a significant project under Deep Silver.

Last updated: Nov 21, 2025

Detailed Revenue Analysis

Stored deduction breakdown

Total Reviews 13.0K
Boxleiter Multiplier × 35
Estimated Owners 453.8K
Current price (USD) $19.99
Gross Revenue $9,071,662

Deductions Applied

Regional Pricing (15%) -$1,360,749
Discounts (25%) -$1,927,728
Estimated Refunds (5%) -$289,159
Steam Platform Fee (30%) -$1,648,208
VAT & Taxes (15%) -$576,873
Net Revenue $3,268,945

Review Analysis

Review Distribution

Positive Reviews 7.9K (61%)
Negative Reviews 5.0K (39%)

Review Metrics

Total Reviews 13.0K
Review Score Mixed
Positive Ratio 61%

Game Details

Full Name

Homefront

Steam App ID

55100

Type

Game

Developers

Kaos Studios, Digital Extremes

Publishers

Deep Silver

Release Date

Mar 14, 2011

Additional Details

Game Engine

Kaos Engine (Proprietary)

Genres

Age Ratings

ESRB m

Production Cost

Homefront (2011)

Unknown

Team Size

2011 (Launch of Homefront)

Kaos Studios, the developer, was acquired by THQ in 2008. Team size during development is not precisely documented publicly, but typical AAA development teams for that era often ranged from 80 to 150 people.

2014 (Development of Homefront: The Revolution)

Dambuster Studios (formerly Crytek UK) developed the sequel. Reports suggest the team size was substantial for a AAA sequel.

2017 (Launch of Homefront: The Revolution)

Specific team size for Dambuster Studios during the development of Homefront: The Revolution is not publicly disclosed in detail, though it was a significant project under Deep Silver.