Holdfast: Nations At War

Holdfast: Nations At War

AppID: 589290
Anvil Game Studios
Anvil Game Studios
Mar 5, 2020

Current Price

$15.99

Estimated Owners

913.1K

Total Reviews

26.1K

Net Revenue

$5,261,521

Revenue Breakdown

Gross Revenue (Est.)$14,601,269
Regional Pricing (15%)-$2,190,190
Discounts (25%)-$3,102,770
Est. Refunds (5%)-$465,415
Steam Fee (30%)-$2,652,868
VAT & Taxes (15%)-$928,504
Net Revenue (Est.)$5,261,521

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Holdfast: Nations At War generated?

Since its release, Holdfast: Nations At War is estimated to have generated approximately $14,601,269 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $5,261,521.

How many copies has Holdfast: Nations At War sold?

We estimate Holdfast: Nations At War has sold approximately 913.1K copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $14,601,269 in gross revenue.

What game engine does Holdfast: Nations At War use?

Holdfast: Nations At War was developed using the Unity 2018.2 game engine.

How much did it cost to develop Holdfast: Nations At War?

The estimated development cost for Holdfast: Nations At War was around $500,000 - $1,000,000 to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Holdfast: Nations At War?

The development team size for Holdfast: Nations At War varied throughout development:

  • Small indie team (likely 5-10 people) - 2016 (Initial Development)
  • Small core team with contractors (estimated 10-15 people) - 2020 (Post-launch Support)
  • Small dedicated team (estimated 10-20 people) - 2024 (Current Development)

Review Statistics

Overall Rating Very Positive
90% Positive 10% Negative

Positive

23.4K

Negative

2.6K

Game Information

Game Engine

Unity 2018.2

Genres

ActionIndieMassively MultiplayerRPGSimulationStrategy

Production Cost

Holdfast: Nations At War (2017-2019)

$500,000 - $1,000,000

Team Size

2016 (Initial Development)

Small indie team (likely 5-10 people)

2020 (Post-launch Support)

Small core team with contractors (estimated 10-15 people)

2024 (Current Development)

Small dedicated team (estimated 10-20 people)

Last updated: Aug 26, 2025