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Holdfast: Nations At War

Holdfast: Nations At War

AppID: 589290
Developer: Anvil Game Studios
Publisher: Anvil Game Studios
Mar 5, 2020

Current Price

$15.99

Estimated Owners

913.1K

Total Reviews

26.1K

Est. lifetime net (USD)

$5,261,521

Overview

Revenue Breakdown

Gross Revenue (Est.)$14,601,269
Regional Pricing (15%)-$2,190,190
Discounts (25%)-$3,102,770
Est. Refunds (5%)-$465,415
Steam Fee (30%)-$2,652,868
VAT & Taxes (15%)-$928,504
Net Revenue (Est.)$5,261,521

This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.

Supporting answers and recent review samples

Frequently Asked Questions

How much revenue has Holdfast: Nations At War generated?

Since its release, Holdfast: Nations At War is estimated to have generated approximately $14,601,269 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $5,261,521.

How many copies has Holdfast: Nations At War sold?

We estimate Holdfast: Nations At War has sold approximately 913.1K copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $14,601,269 in gross revenue.

What game engine does Holdfast: Nations At War use?

Holdfast: Nations At War was developed using the Unity 2018.2 game engine.

How much did it cost to develop Holdfast: Nations At War?

The estimated development cost for Holdfast: Nations At War was around $500,000 - $1,000,000 to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Holdfast: Nations At War?

The development team size for Holdfast: Nations At War varied throughout development:

  • Small indie team (likely 5-10 people) - 2016 (Initial Development)
  • Small core team with contractors (estimated 10-15 people) - 2020 (Post-launch Support)
  • Small dedicated team (estimated 10-20 people) - 2024 (Current Development)

Review Statistics

Overall Rating Very Positive
90% Positive 10% Negative

Positive

23.4K

Negative

2.6K

Game Information

Production Cost

Holdfast: Nations At War (2017-2019)

$500,000 - $1,000,000

Team Size

2016 (Initial Development)

Small indie team (likely 5-10 people)

2020 (Post-launch Support)

Small core team with contractors (estimated 10-15 people)

2024 (Current Development)

Small dedicated team (estimated 10-20 people)

Last updated: Aug 26, 2025

Detailed Revenue Analysis

Stored deduction breakdown

Total Reviews 26.1K
Boxleiter Multiplier × 35
Estimated Owners 913.1K
Current price (USD) $15.99
Gross Revenue $14,601,269

Deductions Applied

Regional Pricing (15%) -$2,190,190
Discounts (25%) -$3,102,770
Estimated Refunds (5%) -$465,415
Steam Platform Fee (30%) -$2,652,868
VAT & Taxes (15%) -$928,504
Net Revenue $5,261,521

Review Analysis

Review Distribution

Positive Reviews 23.4K (90%)
Negative Reviews 2.6K (10%)

Review Metrics

Total Reviews 26.1K
Review Score Very Positive
Positive Ratio 90%

Game Details

Full Name

Holdfast: Nations At War

Steam App ID

589290

Type

Game

Developers

Anvil Game Studios

Publishers

Anvil Game Studios

Release Date

Mar 5, 2020

Additional Details

Game Engine

Unity 2018.2

Official Website

Visit Official Site

Age Ratings

Production Cost

Holdfast: Nations At War (2017-2019)

$500,000 - $1,000,000

Team Size

2016 (Initial Development)

Small indie team (likely 5-10 people)

2020 (Post-launch Support)

Small core team with contractors (estimated 10-15 people)

2024 (Current Development)

Small dedicated team (estimated 10-20 people)