Holdfast: Nations At War
AppID: 589290Current Price
$15.99
Estimated Owners
913.1K
Total Reviews
26.1K
Est. lifetime net (USD)
$5,261,521
Overview
Revenue Breakdown
| Gross Revenue (Est.) | $14,601,269 |
| Regional Pricing (15%) | -$2,190,190 |
| Discounts (25%) | -$3,102,770 |
| Est. Refunds (5%) | -$465,415 |
| Steam Fee (30%) | -$2,652,868 |
| VAT & Taxes (15%) | -$928,504 |
| Net Revenue (Est.) | $5,261,521 |
This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.
Supporting answers and recent review samples
Frequently Asked Questions
How much revenue has Holdfast: Nations At War generated?
Since its release, Holdfast: Nations At War is estimated to have generated approximately $14,601,269 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $5,261,521.
How many copies has Holdfast: Nations At War sold?
We estimate Holdfast: Nations At War has sold approximately 913.1K copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $14,601,269 in gross revenue.
What game engine does Holdfast: Nations At War use?
Holdfast: Nations At War was developed using the Unity 2018.2 game engine.
How much did it cost to develop Holdfast: Nations At War?
The estimated development cost for Holdfast: Nations At War was around $500,000 - $1,000,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Holdfast: Nations At War?
The development team size for Holdfast: Nations At War varied throughout development:
- Small indie team (likely 5-10 people) - 2016 (Initial Development)
- Small core team with contractors (estimated 10-15 people) - 2020 (Post-launch Support)
- Small dedicated team (estimated 10-20 people) - 2024 (Current Development)
Review Statistics
Positive
23.4K
Negative
2.6K
Game Information
Game Engine
Unity 2018.2
Production Cost
Holdfast: Nations At War (2017-2019)
$500,000 - $1,000,000
Team Size
2016 (Initial Development)
Small indie team (likely 5-10 people)
2020 (Post-launch Support)
Small core team with contractors (estimated 10-15 people)
2024 (Current Development)
Small dedicated team (estimated 10-20 people)
Detailed Revenue Analysis
Stored deduction breakdown
Deductions Applied
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
Holdfast: Nations At War
Steam App ID
589290
Type
Game
Developers
Anvil Game Studios
Publishers
Anvil Game Studios
Release Date
Mar 5, 2020