Hexcells Infinite
AppID: 304410Current Price
$4.99
Estimated Owners
158.6K
Total Reviews
4.5K
Net Revenue
$285,094
Revenue Breakdown
| Gross Revenue (Est.) | $791,165 |
| Regional Pricing (15%) | -$118,675 |
| Discounts (25%) | -$168,122 |
| Est. Refunds (5%) | -$25,218 |
| Steam Fee (30%) | -$143,745 |
| VAT & Taxes (15%) | -$50,311 |
| Net Revenue (Est.) | $285,094 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Hexcells Infinite generated?
Since its release, Hexcells Infinite is estimated to have generated approximately $791,165 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $285,094.
How many copies has Hexcells Infinite sold?
We estimate Hexcells Infinite has sold approximately 158.6K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $791,165 in gross revenue.
What game engine does Hexcells Infinite use?
Hexcells Infinite was developed using the Unity (unknown version) game engine.
How much did it cost to develop Hexcells Infinite?
The estimated development cost for Hexcells Infinite was around $5,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Hexcells Infinite?
Hexcells Infinite was developed by a team of 2-3 people 2015-2018.
Review Statistics
Positive
4.4K
Negative
134
Game Information
Game Engine
Unity (unknown version)
Genres
Production Cost
Hexcells Infinite (2014)
$5,000
Team Size
2015-2018
2-3 people