Hexcells Infinite

Hexcells Infinite

AppID: 304410
Matthew Brown
Matthew Brown
Sep 1, 2014

Current Price

$4.99

Estimated Owners

158.6K

Total Reviews

4.5K

Net Revenue

$285,094

Revenue Breakdown

Gross Revenue (Est.)$791,165
Regional Pricing (15%)-$118,675
Discounts (25%)-$168,122
Est. Refunds (5%)-$25,218
Steam Fee (30%)-$143,745
VAT & Taxes (15%)-$50,311
Net Revenue (Est.)$285,094

Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Hexcells Infinite generated?

Since its release, Hexcells Infinite is estimated to have generated approximately $791,165 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $285,094.

How many copies has Hexcells Infinite sold?

We estimate Hexcells Infinite has sold approximately 158.6K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $791,165 in gross revenue.

What game engine does Hexcells Infinite use?

Hexcells Infinite was developed using the Unity (unknown version) game engine.

How much did it cost to develop Hexcells Infinite?

The estimated development cost for Hexcells Infinite was around $5,000 to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Hexcells Infinite?

Hexcells Infinite was developed by a team of 2-3 people 2015-2018.

Review Statistics

Overall Rating Overwhelmingly Positive
97% Positive 3% Negative

Positive

4.4K

Negative

134

Game Information

Game Engine

Unity (unknown version)

Genres

CasualIndieStrategy

Production Cost

Hexcells Infinite (2014)

$5,000

Team Size

2015-2018

2-3 people

Last updated: Oct 21, 2025