Hector: Episode 1

Hector: Episode 1

AppID: 94600
Telltale
Telltale

Current Price

Free

Estimated Owners

5.3K

Total Reviews

151

Net Revenue

$0

Revenue Breakdown

Gross Revenue (Est.)$0
Regional Pricing (15%)-$0
Discounts (25%)-$0
Est. Refunds (5%)-$0
Steam Fee (30%)-$0
VAT & Taxes (15%)-$0
Net Revenue (Est.)$0

Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Hector: Episode 1 generated?

Since its release, Hector: Episode 1 is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 24, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.

How many copies has Hector: Episode 1 sold?

We estimate Hector: Episode 1 has sold approximately 5.3K copies worldwide on Steam as of Nov 24, 2025. This translates to an estimated revenue of $0 in gross revenue.

What game engine does Hector: Episode 1 use?

Hector: Episode 1 was developed using the Unity game engine.

How much did it cost to develop Hector: Episode 1?

The estimated development cost for Hector: Episode 1 was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Hector: Episode 1?

Hector: Episode 1 was developed by a team of Small team, likely less than 10 people, typical for Telltale Games episodic releases at that time. 2010 (Development).

Review Statistics

Overall Rating Mostly Positive
70% Positive 30% Negative

Positive

106

Negative

45

Game Information

Game Engine

Unity

Genres

ActionAdventureCasual

Production Cost

Hector: Episode 1 (2010)

Unknown

Team Size

2010 (Development)

Small team, likely less than 10 people, typical for Telltale Games episodic releases at that time.

Last updated: Nov 24, 2025