Hector: Episode 1
AppID: 94600Current Price
Free
Estimated Owners
5.3K
Total Reviews
151
Net Revenue
$0
Revenue Breakdown
| Gross Revenue (Est.) | $0 |
| Regional Pricing (15%) | -$0 |
| Discounts (25%) | -$0 |
| Est. Refunds (5%) | -$0 |
| Steam Fee (30%) | -$0 |
| VAT & Taxes (15%) | -$0 |
| Net Revenue (Est.) | $0 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Hector: Episode 1 generated?
Since its release, Hector: Episode 1 is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 24, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.
How many copies has Hector: Episode 1 sold?
We estimate Hector: Episode 1 has sold approximately 5.3K copies worldwide on Steam as of Nov 24, 2025. This translates to an estimated revenue of $0 in gross revenue.
What game engine does Hector: Episode 1 use?
Hector: Episode 1 was developed using the Unity game engine.
How much did it cost to develop Hector: Episode 1?
The estimated development cost for Hector: Episode 1 was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Hector: Episode 1?
Hector: Episode 1 was developed by a team of Small team, likely less than 10 people, typical for Telltale Games episodic releases at that time. 2010 (Development).
Review Statistics
Positive
106
Negative
45
Game Information
Game Engine
Unity
Genres
Production Cost
Hector: Episode 1 (2010)
Unknown
Team Size
2010 (Development)
Small team, likely less than 10 people, typical for Telltale Games episodic releases at that time.