Hearts of Iron 2 Complete
AppID: 22130Current Price
$14.99
Estimated Owners
22.5K
Total Reviews
642
Net Revenue
$121,374
Revenue Breakdown
| Gross Revenue (Est.) | $336,825 |
| Regional Pricing (15%) | -$50,524 |
| Discounts (25%) | -$71,575 |
| Est. Refunds (5%) | -$10,736 |
| Steam Fee (30%) | -$61,197 |
| VAT & Taxes (15%) | -$21,419 |
| Net Revenue (Est.) | $121,374 |
Revenue estimates use the Boxleiter Method with a confidence score of 65/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Hearts of Iron 2 Complete generated?
Since its release, Hearts of Iron 2 Complete is estimated to have generated approximately $336,825 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $121,374.
How many copies has Hearts of Iron 2 Complete sold?
We estimate Hearts of Iron 2 Complete has sold approximately 22.5K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $336,825 in gross revenue.
What game engine does Hearts of Iron 2 Complete use?
Hearts of Iron 2 Complete was developed using the Clausewitz Engine (Custom/Proprietary) game engine.
How much did it cost to develop Hearts of Iron 2 Complete?
The estimated development cost for Hearts of Iron 2 Complete was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Hearts of Iron 2 Complete?
Hearts of Iron 2 Complete was developed by a team of Unknown, likely a small to medium-sized team typical for Paradox Interactive at the time Development Period (Early 2000s).
Review Statistics
Positive
556
Negative
86
Game Information
Game Engine
Clausewitz Engine (Custom/Proprietary)
Genres
Production Cost
Hearts of Iron 2 (Original Release 2004)
Unknown
Hearts of Iron 2 Complete (Compilation/Re-release)
Unknown
Team Size
Development Period (Early 2000s)
Unknown, likely a small to medium-sized team typical for Paradox Interactive at the time