Have a Nice Death
AppID: 1740720Current Price
$24.99
Estimated Owners
357.1K
Total Reviews
10.2K
Net Revenue
$3,215,755
Revenue Breakdown
| Gross Revenue (Est.) | $8,924,054 |
| Regional Pricing (15%) | -$1,338,608 |
| Discounts (25%) | -$1,896,361 |
| Est. Refunds (5%) | -$284,454 |
| Steam Fee (30%) | -$1,621,389 |
| VAT & Taxes (15%) | -$567,486 |
| Net Revenue (Est.) | $3,215,755 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Have a Nice Death generated?
Since its release, Have a Nice Death is estimated to have generated approximately $8,924,054 in gross revenue on Steam as of Oct 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $3,215,755.
How many copies has Have a Nice Death sold?
We estimate Have a Nice Death has sold approximately 357.1K copies worldwide on Steam as of Oct 20, 2025. This translates to an estimated revenue of $8,924,054 in gross revenue.
What game engine does Have a Nice Death use?
Have a Nice Death was developed using the Unity game engine.
How much did it cost to develop Have a Nice Death?
The estimated development cost for Have a Nice Death was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Have a Nice Death?
The development team size for Have a Nice Death varied throughout development:
- Small independent team (Exact size not publicly specified, but typical for early access indie titles) - Early Access Launch (March 2022)
- Less than 10 developers (Implied by developer interviews and studio size) - Development Period (2020-2022)
- Small core team (Magic Design Studios is a small indie studio) - Post-Launch/Ongoing Development
Review Statistics
Positive
8.8K
Negative
1.4K
Game Information
Game Engine
Unity
Genres
Production Cost
Development (Unknown Start Date) to Release (2023)
Unknown
Team Size
Early Access Launch (March 2022)
Small independent team (Exact size not publicly specified, but typical for early access indie titles)
Development Period (2020-2022)
Less than 10 developers (Implied by developer interviews and studio size)
Post-Launch/Ongoing Development
Small core team (Magic Design Studios is a small indie studio)