Half-Life Deathmatch: Source
AppID: 360Current Price
$9.99
Estimated Owners
176.4K
Total Reviews
5.0K
Net Revenue
$635,142
Revenue Breakdown
| Gross Revenue (Est.) | $1,762,586 |
| Regional Pricing (15%) | -$264,388 |
| Discounts (25%) | -$374,549 |
| Est. Refunds (5%) | -$56,182 |
| Steam Fee (30%) | -$320,240 |
| VAT & Taxes (15%) | -$112,084 |
| Net Revenue (Est.) | $635,142 |
Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Half-Life Deathmatch: Source generated?
Since its release, Half-Life Deathmatch: Source is estimated to have generated approximately $1,762,586 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $635,142.
How many copies has Half-Life Deathmatch: Source sold?
We estimate Half-Life Deathmatch: Source has sold approximately 176.4K copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $1,762,586 in gross revenue.
What game engine does Half-Life Deathmatch: Source use?
Half-Life Deathmatch: Source was developed using the Source Engine 2006 game engine.
How much did it cost to develop Half-Life Deathmatch: Source?
The estimated development cost for Half-Life Deathmatch: Source was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Half-Life Deathmatch: Source?
Half-Life Deathmatch: Source was developed by a team of Small team (likely under 10 developers) 2005.
Review Statistics
Positive
3.8K
Negative
1.3K
Game Information
Game Engine
Source Engine 2006
Genres
Production Cost
Half-Life Deathmatch: Source (2006)
Unknown
Team Size
2005
Small team (likely under 10 developers)