Half-Life 2: Episode One
AppID: 380Current Price
Free
Estimated Owners
1.1M
Total Reviews
31.6K
Net Revenue
$0
Revenue Breakdown
| Gross Revenue (Est.) | $0 |
| Regional Pricing (15%) | -$0 |
| Discounts (25%) | -$0 |
| Est. Refunds (5%) | -$0 |
| Steam Fee (30%) | -$0 |
| VAT & Taxes (15%) | -$0 |
| Net Revenue (Est.) | $0 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Half-Life 2: Episode One generated?
Since its release, Half-Life 2: Episode One is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 17, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.
How many copies has Half-Life 2: Episode One sold?
We estimate Half-Life 2: Episode One has sold approximately 1.1M copies worldwide on Steam as of Nov 17, 2025. This translates to an estimated revenue of $0 in gross revenue.
What game engine does Half-Life 2: Episode One use?
Half-Life 2: Episode One was developed using the Source Engine game engine.
How many developers worked on Half-Life 2: Episode One?
Half-Life 2: Episode One was developed by a team of Approximately 90 team members (based on credits) 2005–2006 (development and release).
Review Statistics
Positive
30.3K
Negative
1.3K
Game Information
Game Engine
Source Engine
Genres
Team Size
2005–2006 (development and release)
Approximately 90 team members (based on credits)