Half-Life 2: Episode One

Half-Life 2: Episode One

AppID: 380
Valve
Valve
Jun 1, 2006

Current Price

Free

Estimated Owners

1.1M

Total Reviews

31.6K

Net Revenue

$0

Revenue Breakdown

Gross Revenue (Est.)$0
Regional Pricing (15%)-$0
Discounts (25%)-$0
Est. Refunds (5%)-$0
Steam Fee (30%)-$0
VAT & Taxes (15%)-$0
Net Revenue (Est.)$0

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Half-Life 2: Episode One generated?

Since its release, Half-Life 2: Episode One is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 17, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.

How many copies has Half-Life 2: Episode One sold?

We estimate Half-Life 2: Episode One has sold approximately 1.1M copies worldwide on Steam as of Nov 17, 2025. This translates to an estimated revenue of $0 in gross revenue.

What game engine does Half-Life 2: Episode One use?

Half-Life 2: Episode One was developed using the Source Engine game engine.

How many developers worked on Half-Life 2: Episode One?

Half-Life 2: Episode One was developed by a team of Approximately 90 team members (based on credits) 2005–2006 (development and release).

Review Statistics

Overall Rating Overwhelmingly Positive
96% Positive 4% Negative

Positive

30.3K

Negative

1.3K

Game Information

Game Engine

Source Engine

Genres

Action

Team Size

2005–2006 (development and release)

Approximately 90 team members (based on credits)

Last updated: Nov 17, 2025