Half-Life
AppID: 70Current Price
$9.99
Estimated Owners
5.3M
Total Reviews
150.8K
Net Revenue
$19,003,491
Revenue Breakdown
| Gross Revenue (Est.) | $52,736,661 |
| Regional Pricing (15%) | -$7,910,499 |
| Discounts (25%) | -$11,206,540 |
| Est. Refunds (5%) | -$1,680,981 |
| Steam Fee (30%) | -$9,581,592 |
| VAT & Taxes (15%) | -$3,353,557 |
| Net Revenue (Est.) | $19,003,491 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Half-Life generated?
Since its release, Half-Life is estimated to have generated approximately $52,736,661 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $19,003,491.
How many copies has Half-Life sold?
We estimate Half-Life has sold approximately 5.3M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $52,736,661 in gross revenue.
What game engine does Half-Life use?
Half-Life was developed using the GoldSrc game engine.
How much did it cost to develop Half-Life?
The estimated development cost for Half-Life was around $40 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Half-Life?
The development team size for Half-Life varied throughout development:
- Approximately 40 developers - 1996-1998
- Core team of 30-40 with additional support staff - 1998-2004
Review Statistics
Positive
145.6K
Negative
5.2K
Game Information
Game Engine
GoldSrc
Genres
Production Cost
Half-Life (1998)
$40 million
Team Size
1996-1998
Approximately 40 developers
1998-2004
Core team of 30-40 with additional support staff