Half-Life

Half-Life

AppID: 70
Valve
Valve
Nov 19, 1998

Current Price

$9.99

Estimated Owners

5.3M

Total Reviews

150.8K

Net Revenue

$19,003,491

Revenue Breakdown

Gross Revenue (Est.)$52,736,661
Regional Pricing (15%)-$7,910,499
Discounts (25%)-$11,206,540
Est. Refunds (5%)-$1,680,981
Steam Fee (30%)-$9,581,592
VAT & Taxes (15%)-$3,353,557
Net Revenue (Est.)$19,003,491

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Half-Life generated?

Since its release, Half-Life is estimated to have generated approximately $52,736,661 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $19,003,491.

How many copies has Half-Life sold?

We estimate Half-Life has sold approximately 5.3M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $52,736,661 in gross revenue.

What game engine does Half-Life use?

Half-Life was developed using the GoldSrc game engine.

How much did it cost to develop Half-Life?

The estimated development cost for Half-Life was around $40 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Half-Life?

The development team size for Half-Life varied throughout development:

  • Approximately 40 developers - 1996-1998
  • Core team of 30-40 with additional support staff - 1998-2004

Review Statistics

Overall Rating Overwhelmingly Positive
97% Positive 3% Negative

Positive

145.6K

Negative

5.2K

Game Information

Game Engine

GoldSrc

Genres

Action

Production Cost

Half-Life (1998)

$40 million

Team Size

1996-1998

Approximately 40 developers

1998-2004

Core team of 30-40 with additional support staff

Last updated: Aug 26, 2025