Graveyard Keeper

Graveyard Keeper

AppID: 599140
Lazy Bear Games
tinyBuild
Aug 15, 2018

Current Price

$19.99

Estimated Owners

1.6M

Total Reviews

44.6K

Net Revenue

$11,252,472

Revenue Breakdown

Gross Revenue (Est.)$31,226,779
Regional Pricing (15%)-$4,684,017
Discounts (25%)-$6,635,690
Est. Refunds (5%)-$995,354
Steam Fee (30%)-$5,673,515
VAT & Taxes (15%)-$1,985,730
Net Revenue (Est.)$11,252,472

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Graveyard Keeper generated?

Since its release, Graveyard Keeper is estimated to have generated approximately $31,226,779 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $11,252,472.

How many copies has Graveyard Keeper sold?

We estimate Graveyard Keeper has sold approximately 1.6M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $31,226,779 in gross revenue.

What game engine does Graveyard Keeper use?

Graveyard Keeper was developed using the Unity 2017.1 game engine.

How much did it cost to develop Graveyard Keeper?

The estimated development cost for Graveyard Keeper was around $100,000 - $200,000 to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Graveyard Keeper?

The development team size for Graveyard Keeper varied throughout development:

  • Small team (approximately 5-10 developers) - Development (2016-2018)
  • Core team of 5-8 developers - Post-launch updates (2018-2020)

Review Statistics

Overall Rating Very Positive
86% Positive 14% Negative

Positive

38.6K

Negative

6.1K

Game Information

Game Engine

Unity 2017.1

Genres

AdventureIndieRPGSimulation

Production Cost

Graveyard Keeper (2018)

$100,000 - $200,000

Team Size

Development (2016-2018)

Small team (approximately 5-10 developers)

Post-launch updates (2018-2020)

Core team of 5-8 developers

Last updated: Aug 26, 2025