Gratuitous Space Battles: The Order
AppID: 41803Current Price
$5.99
Estimated Owners
105
Total Reviews
3
Net Revenue
$227
Revenue Breakdown
| Gross Revenue (Est.) | $629 |
| Regional Pricing (15%) | -$94 |
| Discounts (25%) | -$134 |
| Est. Refunds (5%) | -$20 |
| Steam Fee (30%) | -$114 |
| VAT & Taxes (15%) | -$40 |
| Net Revenue (Est.) | $227 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Gratuitous Space Battles: The Order generated?
Since its release, Gratuitous Space Battles: The Order is estimated to have generated approximately $629 in gross revenue on Steam as of Nov 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $227.
How many copies has Gratuitous Space Battles: The Order sold?
We estimate Gratuitous Space Battles: The Order has sold approximately 105 copies worldwide on Steam as of Nov 21, 2025. This translates to an estimated revenue of $629 in gross revenue.
What game engine does Gratuitous Space Battles: The Order use?
Gratuitous Space Battles: The Order was developed using the Custom Engine game engine.
How much did it cost to develop Gratuitous Space Battles: The Order?
The estimated development cost for Gratuitous Space Battles: The Order was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Gratuitous Space Battles: The Order?
Gratuitous Space Battles: The Order was developed by a team of Small independent team (Likely 1-5 people, typical for Slitherine/Matrix Games published titles developed by small studios) 2014 (Release).
Review Statistics
Positive
3
Negative
0
Game Information
Game Engine
Custom Engine
Genres
Production Cost
Gratuitous Space Battles: The Order (2013)
Unknown
Team Size
2014 (Release)
Small independent team (Likely 1-5 people, typical for Slitherine/Matrix Games published titles developed by small studios)