Going Medieval

Going Medieval

AppID: 1029780
Foxy Voxel
Mythwright
Jun 1, 2021

Current Price

$24.99

Estimated Owners

661.6K

Total Reviews

18.9K

Net Revenue

$5,957,798

Revenue Breakdown

Gross Revenue (Est.)$16,533,509
Regional Pricing (15%)-$2,480,026
Discounts (25%)-$3,513,371
Est. Refunds (5%)-$527,006
Steam Fee (30%)-$3,003,932
VAT & Taxes (15%)-$1,051,376
Net Revenue (Est.)$5,957,798

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Going Medieval generated?

Since its release, Going Medieval is estimated to have generated approximately $16,533,509 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $5,957,798.

How many copies has Going Medieval sold?

We estimate Going Medieval has sold approximately 661.6K copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $16,533,509 in gross revenue.

What game engine does Going Medieval use?

Going Medieval was developed using the Unity game engine.

How much did it cost to develop Going Medieval?

The estimated development cost for Going Medieval was around $500,000 - $1,000,000 to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Going Medieval?

The development team size for Going Medieval varied throughout development:

  • Small indie team (3-5 developers) - June 2021
  • Approximately 10-15 developers - 2023

Review Statistics

Overall Rating Very Positive
90% Positive 10% Negative

Positive

17.0K

Negative

1.9K

Game Information

Game Engine

Unity

Genres

IndieRPGSimulationStrategyEarly Access

Production Cost

Going Medieval (2021)

$500,000 - $1,000,000

Team Size

June 2021

Small indie team (3-5 developers)

2023

Approximately 10-15 developers

Last updated: Aug 26, 2025