Going Medieval
AppID: 1029780Current Price
$24.99
Estimated Owners
661.6K
Total Reviews
18.9K
Net Revenue
$5,957,798
Revenue Breakdown
| Gross Revenue (Est.) | $16,533,509 |
| Regional Pricing (15%) | -$2,480,026 |
| Discounts (25%) | -$3,513,371 |
| Est. Refunds (5%) | -$527,006 |
| Steam Fee (30%) | -$3,003,932 |
| VAT & Taxes (15%) | -$1,051,376 |
| Net Revenue (Est.) | $5,957,798 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Going Medieval generated?
Since its release, Going Medieval is estimated to have generated approximately $16,533,509 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $5,957,798.
How many copies has Going Medieval sold?
We estimate Going Medieval has sold approximately 661.6K copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $16,533,509 in gross revenue.
What game engine does Going Medieval use?
Going Medieval was developed using the Unity game engine.
How much did it cost to develop Going Medieval?
The estimated development cost for Going Medieval was around $500,000 - $1,000,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Going Medieval?
The development team size for Going Medieval varied throughout development:
- Small indie team (3-5 developers) - June 2021
- Approximately 10-15 developers - 2023
Review Statistics
Positive
17.0K
Negative
1.9K
Game Information
Game Engine
Unity
Genres
Production Cost
Going Medieval (2021)
$500,000 - $1,000,000
Team Size
June 2021
Small indie team (3-5 developers)
2023
Approximately 10-15 developers