FPS Monitor – hardware in-game & desktop overlays
AppID: 966610Current Price
$12.99
Estimated Owners
75.4K
Total Reviews
2.2K
Net Revenue
$353,057
Revenue Breakdown
| Gross Revenue (Est.) | $979,771 |
| Regional Pricing (15%) | -$146,966 |
| Discounts (25%) | -$208,201 |
| Est. Refunds (5%) | -$31,230 |
| Steam Fee (30%) | -$178,012 |
| VAT & Taxes (15%) | -$62,304 |
| Net Revenue (Est.) | $353,057 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has FPS Monitor – hardware in-game & desktop overlays generated?
Since its release, FPS Monitor – hardware in-game & desktop overlays is estimated to have generated approximately $979,771 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $353,057.
How many copies has FPS Monitor – hardware in-game & desktop overlays sold?
We estimate FPS Monitor – hardware in-game & desktop overlays has sold approximately 75.4K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $979,771 in gross revenue.
What game engine does FPS Monitor – hardware in-game & desktop overlays use?
FPS Monitor – hardware in-game & desktop overlays was developed using the Proprietary Engine game engine.
How much did it cost to develop FPS Monitor – hardware in-game & desktop overlays?
The estimated development cost for FPS Monitor – hardware in-game & desktop overlays was around $500,000 - $1,500,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on FPS Monitor – hardware in-game & desktop overlays?
The development team size for FPS Monitor – hardware in-game & desktop overlays varied throughout development:
- Around 5–10 developers - January 2017
- 10–15 developers - April 2020
- Approximately 15 developers - February 2021
Review Statistics
Positive
1.8K
Negative
333
Game Information
Game Engine
Proprietary Engine
Genres
Production Cost
Development of FPS Monitor software (2020-2023)
$500,000 - $1,500,000
Hardware integration and driver development (2021-2023)
$200,000 - $500,000
UI/UX design and overlay system (2022-2023)
$100,000 - $300,000
Team Size
January 2017
Around 5–10 developers
April 2020
10–15 developers
February 2021
Approximately 15 developers