FlatOut 4: Total Insanity

FlatOut 4: Total Insanity

AppID: 402130
Kylotonn
Strategy First
Apr 4, 2017

Current Price

$5.99

Estimated Owners

77.2K

Total Reviews

2.2K

Net Revenue

$166,732

Revenue Breakdown

Gross Revenue (Est.)$462,698
Regional Pricing (15%)-$69,405
Discounts (25%)-$98,323
Est. Refunds (5%)-$14,748
Steam Fee (30%)-$84,066
VAT & Taxes (15%)-$29,423
Net Revenue (Est.)$166,732

Revenue estimates use the Boxleiter Method with a confidence score of 68/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has FlatOut 4: Total Insanity generated?

Since its release, FlatOut 4: Total Insanity is estimated to have generated approximately $462,698 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $166,732.

How many copies has FlatOut 4: Total Insanity sold?

We estimate FlatOut 4: Total Insanity has sold approximately 77.2K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $462,698 in gross revenue.

What game engine does FlatOut 4: Total Insanity use?

FlatOut 4: Total Insanity was developed using the Proprietary Engine game engine.

How much did it cost to develop FlatOut 4: Total Insanity?

The estimated development cost for FlatOut 4: Total Insanity was around $5 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on FlatOut 4: Total Insanity?

FlatOut 4: Total Insanity was developed by a team of Approximately 30-40 developers Development (2015-2017).

Review Statistics

Overall Rating Mixed
53% Positive 47% Negative

Positive

1.2K

Negative

1.0K

Game Information

Game Engine

Proprietary Engine

Genres

Racing

Production Cost

FlatOut 4: Total Insanity (2017)

$5 million

Team Size

Development (2015-2017)

Approximately 30-40 developers

Last updated: Oct 21, 2025