FlatOut 4: Total Insanity
AppID: 402130Current Price
$5.99
Estimated Owners
77.2K
Total Reviews
2.2K
Net Revenue
$166,732
Revenue Breakdown
| Gross Revenue (Est.) | $462,698 |
| Regional Pricing (15%) | -$69,405 |
| Discounts (25%) | -$98,323 |
| Est. Refunds (5%) | -$14,748 |
| Steam Fee (30%) | -$84,066 |
| VAT & Taxes (15%) | -$29,423 |
| Net Revenue (Est.) | $166,732 |
Revenue estimates use the Boxleiter Method with a confidence score of 68/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has FlatOut 4: Total Insanity generated?
Since its release, FlatOut 4: Total Insanity is estimated to have generated approximately $462,698 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $166,732.
How many copies has FlatOut 4: Total Insanity sold?
We estimate FlatOut 4: Total Insanity has sold approximately 77.2K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $462,698 in gross revenue.
What game engine does FlatOut 4: Total Insanity use?
FlatOut 4: Total Insanity was developed using the Proprietary Engine game engine.
How much did it cost to develop FlatOut 4: Total Insanity?
The estimated development cost for FlatOut 4: Total Insanity was around $5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on FlatOut 4: Total Insanity?
FlatOut 4: Total Insanity was developed by a team of Approximately 30-40 developers Development (2015-2017).
Review Statistics
Positive
1.2K
Negative
1.0K
Game Information
Game Engine
Proprietary Engine
Genres
Production Cost
FlatOut 4: Total Insanity (2017)
$5 million
Team Size
Development (2015-2017)
Approximately 30-40 developers