Fallout New Vegas: Old World Blues
AppID: 72750Current Price
$4.99
Estimated Owners
89.0K
Total Reviews
2.5K
Net Revenue
$160,106
Revenue Breakdown
| Gross Revenue (Est.) | $444,310 |
| Regional Pricing (15%) | -$66,646 |
| Discounts (25%) | -$94,416 |
| Est. Refunds (5%) | -$14,162 |
| Steam Fee (30%) | -$80,726 |
| VAT & Taxes (15%) | -$28,254 |
| Net Revenue (Est.) | $160,106 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Fallout New Vegas: Old World Blues generated?
Since its release, Fallout New Vegas: Old World Blues is estimated to have generated approximately $444,310 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $160,106.
How many copies has Fallout New Vegas: Old World Blues sold?
We estimate Fallout New Vegas: Old World Blues has sold approximately 89.0K copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $444,310 in gross revenue.
What game engine does Fallout New Vegas: Old World Blues use?
Fallout New Vegas: Old World Blues was developed using the Gamebryo Engine (Modified) game engine.
How much did it cost to develop Fallout New Vegas: Old World Blues?
The estimated development cost for Fallout New Vegas: Old World Blues was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Fallout New Vegas: Old World Blues?
The development team size for Fallout New Vegas: Old World Blues varied throughout development:
- Unknown specific team size for the DLC, but the main game development team at Obsidian Entertainment was around 150-200 people. - Development Period (2009-2010)
- Old World Blues was developed as a DLC by Obsidian Entertainment. Specific team size for DLC development is not publicly disclosed, but it would have been a subset of the main studio staff. - Post-Release Modding/Support
Review Statistics
Positive
2.2K
Negative
349
Game Information
Game Engine
Gamebryo Engine (Modified)
Genres
Production Cost
Fallout: New Vegas - Old World Blues (2012)
Unknown
Team Size
Development Period (2009-2010)
Unknown specific team size for the DLC, but the main game development team at Obsidian Entertainment was around 150-200 people.
Post-Release Modding/Support
Old World Blues was developed as a DLC by Obsidian Entertainment. Specific team size for DLC development is not publicly disclosed, but it would have been a subset of the main studio staff.