Fallout New Vegas: Old World Blues
AppID: 72750Current Price
$4.99
Estimated Owners
89.0K
Total Reviews
2.5K
Net Revenue
$160,106
Overview
Revenue Breakdown
| Gross Revenue (Est.) | $444,310 |
| Regional Pricing (15%) | -$66,646 |
| Discounts (25%) | -$94,416 |
| Est. Refunds (5%) | -$14,162 |
| Steam Fee (30%) | -$80,726 |
| VAT & Taxes (15%) | -$28,254 |
| Net Revenue (Est.) | $160,106 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Fallout New Vegas: Old World Blues generated?
Since its release, Fallout New Vegas: Old World Blues is estimated to have generated approximately $444,310 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $160,106.
How many copies has Fallout New Vegas: Old World Blues sold?
We estimate Fallout New Vegas: Old World Blues has sold approximately 89.0K copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $444,310 in gross revenue.
What game engine does Fallout New Vegas: Old World Blues use?
Fallout New Vegas: Old World Blues was developed using the Gamebryo Engine (Modified) game engine.
How much did it cost to develop Fallout New Vegas: Old World Blues?
The estimated development cost for Fallout New Vegas: Old World Blues was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Fallout New Vegas: Old World Blues?
The development team size for Fallout New Vegas: Old World Blues varied throughout development:
- Unknown specific team size for the DLC, but the main game development team at Obsidian Entertainment was around 150-200 people. - Development Period (2009-2010)
- Old World Blues was developed as a DLC by Obsidian Entertainment. Specific team size for DLC development is not publicly disclosed, but it would have been a subset of the main studio staff. - Post-Release Modding/Support
Review Statistics
Positive
2.2K
Negative
349
Production Cost
Fallout: New Vegas - Old World Blues (2012)
Unknown
Team Size
Development Period (2009-2010)
Unknown specific team size for the DLC, but the main game development team at Obsidian Entertainment was around 150-200 people.
Post-Release Modding/Support
Old World Blues was developed as a DLC by Obsidian Entertainment. Specific team size for DLC development is not publicly disclosed, but it would have been a subset of the main studio staff.
Detailed Revenue Analysis
Calculation Breakdown
Deductions Applied
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
Fallout New Vegas: Old World Blues
Steam App ID
72750
Type
Game
Developers
Obsidian Entertainment
Publishers
Bethesda Softworks
Release Date
Jul 18, 2011
Additional Details
Game Engine
Gamebryo Engine (Modified)
Official Website
Age Ratings
Production Cost
Fallout: New Vegas - Old World Blues (2012)
Unknown
Team Size
Development Period (2009-2010)
Unknown specific team size for the DLC, but the main game development team at Obsidian Entertainment was around 150-200 people.
Post-Release Modding/Support
Old World Blues was developed as a DLC by Obsidian Entertainment. Specific team size for DLC development is not publicly disclosed, but it would have been a subset of the main studio staff.