Fallout New Vegas: Dead Money
AppID: 72730Current Price
$4.99
Estimated Owners
196.2K
Total Reviews
5.6K
Net Revenue
$352,874
Revenue Breakdown
| Gross Revenue (Est.) | $979,263 |
| Regional Pricing (15%) | -$146,889 |
| Discounts (25%) | -$208,093 |
| Est. Refunds (5%) | -$31,214 |
| Steam Fee (30%) | -$177,920 |
| VAT & Taxes (15%) | -$62,272 |
| Net Revenue (Est.) | $352,874 |
Revenue estimates use the Boxleiter Method with a confidence score of 77/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Fallout New Vegas: Dead Money generated?
Since its release, Fallout New Vegas: Dead Money is estimated to have generated approximately $979,263 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $352,874.
How many copies has Fallout New Vegas: Dead Money sold?
We estimate Fallout New Vegas: Dead Money has sold approximately 196.2K copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $979,263 in gross revenue.
What game engine does Fallout New Vegas: Dead Money use?
Fallout New Vegas: Dead Money was developed using the Gamebryo Engine (Modified) game engine.
How much did it cost to develop Fallout New Vegas: Dead Money?
The estimated development cost for Fallout New Vegas: Dead Money was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Fallout New Vegas: Dead Money?
Fallout New Vegas: Dead Money was developed by a team of Unknown specific team size for the DLC, but Obsidian Entertainment's total staff during that period was likely in the range of 150-250 employees for all projects. Development Period (2009-2010).
Review Statistics
Positive
3.5K
Negative
2.1K
Game Information
Game Engine
Gamebryo Engine (Modified)
Genres
Production Cost
Fallout: New Vegas - Dead Money DLC Development
Unknown
Team Size
Development Period (2009-2010)
Unknown specific team size for the DLC, but Obsidian Entertainment's total staff during that period was likely in the range of 150-250 employees for all projects.