F.E.A.R.

F.E.A.R.

AppID: 21090
Monolith Productions, Inc., Timegate
Warner Bros. Games, Warner Bros. Interactive Entertainment
May 21, 2010

Current Price

$9.99

Estimated Owners

630.4K

Total Reviews

18.0K

Net Revenue

$2,269,427

Revenue Breakdown

Gross Revenue (Est.)$6,297,896
Regional Pricing (15%)-$944,684
Discounts (25%)-$1,338,303
Est. Refunds (5%)-$200,745
Steam Fee (30%)-$1,144,249
VAT & Taxes (15%)-$400,487
Net Revenue (Est.)$2,269,427

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has F.E.A.R. generated?

Since its release, F.E.A.R. is estimated to have generated approximately $6,297,896 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $2,269,427.

How many copies has F.E.A.R. sold?

We estimate F.E.A.R. has sold approximately 630.4K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $6,297,896 in gross revenue.

What game engine does F.E.A.R. use?

F.E.A.R. was developed using the LithTech Jupiter EX game engine.

How much did it cost to develop F.E.A.R.?

The estimated development cost for F.E.A.R. was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on F.E.A.R.?

F.E.A.R. was developed by a team of Approximately 70 developers Around 2005 (Development).

Review Statistics

Overall Rating Very Positive
94% Positive 6% Negative

Positive

16.9K

Negative

1.1K

Game Information

Game Engine

LithTech Jupiter EX

Genres

Action

Production Cost

F.E.A.R. (First Encounter Assault Recon) (2005)

Unknown

Team Size

Around 2005 (Development)

Approximately 70 developers

Last updated: Nov 20, 2025