
EverQuest
AppID: 205710Current Price
Free
Estimated Owners
88K
Total Reviews
3K
Net Revenue
$0
Revenue Breakdown
Gross Revenue (Est.) | $0 |
Steam Fee (30%) | -$0 |
Est. Refunds & Chargebacks | -$0 |
Regional Pricing Adjustment | -$0 |
Net Revenue (Est.) | $0 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Review Statistics
Positive
2K
Negative
535
Game Information
Genres
Production Cost
EverQuest (1999) - Initial Development
Unknown
EverQuest (1999) - Estimated Development Cost (Industry Standard for MMOs at the time)
$3 million - $5 million
Team Size
Late 1990s (Original EverQuest Development)
Approximately 20-30 people (Core team)
2012 (EverQuest Live Team)
Around 30 people (Combined EverQuest and EverQuest II team)
2015 (EverQuest Live Team)
Small, dedicated team (Specific number not publicly disclosed, but described as small for a live service game)
2020s (Current Live Team)
Small, dedicated team (Likely under 20 people based on industry standards for long-running legacy MMOs)