Europa Universalis III: Divine Wind
AppID: 25808Current Price
$9.99
Estimated Owners
1.5K
Total Reviews
43
Net Revenue
$5,418
Revenue Breakdown
| Gross Revenue (Est.) | $15,035 |
| Regional Pricing (15%) | -$2,255 |
| Discounts (25%) | -$3,195 |
| Est. Refunds (5%) | -$479 |
| Steam Fee (30%) | -$2,732 |
| VAT & Taxes (15%) | -$956 |
| Net Revenue (Est.) | $5,418 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Europa Universalis III: Divine Wind generated?
Since its release, Europa Universalis III: Divine Wind is estimated to have generated approximately $15,035 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $5,418.
How many copies has Europa Universalis III: Divine Wind sold?
We estimate Europa Universalis III: Divine Wind has sold approximately 1.5K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $15,035 in gross revenue.
What game engine does Europa Universalis III: Divine Wind use?
Europa Universalis III: Divine Wind was developed using the Clausewitz Engine game engine.
How much did it cost to develop Europa Universalis III: Divine Wind?
The estimated development cost for Europa Universalis III: Divine Wind was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Europa Universalis III: Divine Wind?
Europa Universalis III: Divine Wind was developed by a team of Small team, typical for Paradox Interactive grand strategy titles of that era (estimated under 20 developers for core team) Development period (2009-2010).
Review Statistics
Positive
34
Negative
9
Game Information
Game Engine
Clausewitz Engine
Genres
Production Cost
Europa Universalis III: Divine Wind (2009)
Unknown
Team Size
Development period (2009-2010)
Small team, typical for Paradox Interactive grand strategy titles of that era (estimated under 20 developers for core team)