Europa Universalis III Complete Demo
AppID: 22150Current Price
Free
Estimated Owners
280
Total Reviews
8
Net Revenue
$0
Revenue Breakdown
| Gross Revenue (Est.) | $0 |
| Regional Pricing (15%) | -$0 |
| Discounts (25%) | -$0 |
| Est. Refunds (5%) | -$0 |
| Steam Fee (30%) | -$0 |
| VAT & Taxes (15%) | -$0 |
| Net Revenue (Est.) | $0 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Europa Universalis III Complete Demo generated?
Since its release, Europa Universalis III Complete Demo is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.
How many copies has Europa Universalis III Complete Demo sold?
We estimate Europa Universalis III Complete Demo has sold approximately 280 copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $0 in gross revenue.
What game engine does Europa Universalis III Complete Demo use?
Europa Universalis III Complete Demo was developed using the Clausewitz Engine game engine.
How much did it cost to develop Europa Universalis III Complete Demo?
The estimated development cost for Europa Universalis III Complete Demo was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Europa Universalis III Complete Demo?
Europa Universalis III Complete Demo was developed by a team of Unknown, likely a small to medium team typical for Paradox Development Studio at the time (around 10-30 developers for a major title) 2007 (Release).
Review Statistics
Positive
8
Negative
0
Game Information
Game Engine
Clausewitz Engine
Genres
Production Cost
Europa Universalis III (Base Game) Development (Estimated 2006-2007)
Unknown
Europa Universalis III Complete Demo Release (2008)
Unknown (Demo development costs are typically absorbed into the main game budget)
Team Size
2007 (Release)
Unknown, likely a small to medium team typical for Paradox Development Studio at the time (around 10-30 developers for a major title)