Empires of the Undergrowth

Empires of the Undergrowth

AppID: 463530
Slug Disco
Hooded Horse, Slug Disco
Jun 7, 2024

Current Price

$14.99

Estimated Owners

552.4K

Total Reviews

15.8K

Net Revenue

$2,984,060

Revenue Breakdown

Gross Revenue (Est.)$8,281,076
Regional Pricing (15%)-$1,242,161
Discounts (25%)-$1,759,729
Est. Refunds (5%)-$263,959
Steam Fee (30%)-$1,504,568
VAT & Taxes (15%)-$526,599
Net Revenue (Est.)$2,984,060

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Empires of the Undergrowth generated?

Since its release, Empires of the Undergrowth is estimated to have generated approximately $8,281,076 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $2,984,060.

How many copies has Empires of the Undergrowth sold?

We estimate Empires of the Undergrowth has sold approximately 552.4K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $8,281,076 in gross revenue.

What game engine does Empires of the Undergrowth use?

Empires of the Undergrowth was developed using the Unity game engine.

How much did it cost to develop Empires of the Undergrowth?

The estimated development cost for Empires of the Undergrowth was around $500,000 to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Empires of the Undergrowth?

The development team size for Empires of the Undergrowth varied throughout development:

  • 1-5 developers - 2017-2023
  • Small indie team (exact size undisclosed) - 2024

Review Statistics

Overall Rating Very Positive
95% Positive 5% Negative

Positive

14.9K

Negative

856

Game Information

Game Engine

Unity

Genres

SimulationStrategy

Production Cost

Development (2015-2023)

$500,000

Team Size

2017-2023

1-5 developers

2024

Small indie team (exact size undisclosed)

Last updated: Aug 27, 2025