Empires of the Undergrowth
AppID: 463530Current Price
$14.99
Estimated Owners
552.4K
Total Reviews
15.8K
Net Revenue
$2,984,060
Revenue Breakdown
| Gross Revenue (Est.) | $8,281,076 |
| Regional Pricing (15%) | -$1,242,161 |
| Discounts (25%) | -$1,759,729 |
| Est. Refunds (5%) | -$263,959 |
| Steam Fee (30%) | -$1,504,568 |
| VAT & Taxes (15%) | -$526,599 |
| Net Revenue (Est.) | $2,984,060 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Empires of the Undergrowth generated?
Since its release, Empires of the Undergrowth is estimated to have generated approximately $8,281,076 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $2,984,060.
How many copies has Empires of the Undergrowth sold?
We estimate Empires of the Undergrowth has sold approximately 552.4K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $8,281,076 in gross revenue.
What game engine does Empires of the Undergrowth use?
Empires of the Undergrowth was developed using the Unity game engine.
How much did it cost to develop Empires of the Undergrowth?
The estimated development cost for Empires of the Undergrowth was around $500,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Empires of the Undergrowth?
The development team size for Empires of the Undergrowth varied throughout development:
- 1-5 developers - 2017-2023
- Small indie team (exact size undisclosed) - 2024
Review Statistics
Positive
14.9K
Negative
856
Game Information
Game Engine
Unity
Genres
Production Cost
Development (2015-2023)
$500,000
Team Size
2017-2023
1-5 developers
2024
Small indie team (exact size undisclosed)