Emily Wants To Play
AppID: 416590Current Price
$4.99
Estimated Owners
78.0K
Total Reviews
2.2K
Est. lifetime net (USD)
$140,218
Overview
Revenue Breakdown
| Gross Revenue (Est.) | $389,120 |
| Regional Pricing (15%) | -$58,368 |
| Discounts (25%) | -$82,688 |
| Est. Refunds (5%) | -$12,403 |
| Steam Fee (30%) | -$70,698 |
| VAT & Taxes (15%) | -$24,744 |
| Net Revenue (Est.) | $140,218 |
This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.
Supporting answers and recent review samples
Frequently Asked Questions
How much revenue has Emily Wants To Play generated?
Since its release, Emily Wants To Play is estimated to have generated approximately $389,120 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $140,218.
How many copies has Emily Wants To Play sold?
We estimate Emily Wants To Play has sold approximately 78.0K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $389,120 in gross revenue.
What game engine does Emily Wants To Play use?
Emily Wants To Play was developed using the Unity 5 game engine.
How much did it cost to develop Emily Wants To Play?
The estimated development cost for Emily Wants To Play was around $10,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Emily Wants To Play?
Emily Wants To Play was developed by a team of 1 developer December 2015 (initial release).
Review Statistics
Positive
1.7K
Negative
482
Detailed Revenue Analysis
Stored deduction breakdown
Deductions Applied
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
Emily Wants To Play
Steam App ID
416590
Type
Game
Developers
Shawn Hitchcock
Publishers
Hitchcock Games
Release Date
Dec 10, 2015