Elite Dangerous

Elite Dangerous

AppID: 359320
Frontier Developments
Frontier Developments
Apr 2, 2015

Current Price

$5.99

Estimated Owners

3.5M

Total Reviews

101.3K

Net Revenue

$7,654,016

Revenue Breakdown

Gross Revenue (Est.)$21,240,690
Regional Pricing (15%)-$3,186,103
Discounts (25%)-$4,513,647
Est. Refunds (5%)-$677,047
Steam Fee (30%)-$3,859,168
VAT & Taxes (15%)-$1,350,709
Net Revenue (Est.)$7,654,016

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Elite Dangerous generated?

Since its release, Elite Dangerous is estimated to have generated approximately $21,240,690 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $7,654,016.

How many copies has Elite Dangerous sold?

We estimate Elite Dangerous has sold approximately 3.5M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $21,240,690 in gross revenue.

What game engine does Elite Dangerous use?

Elite Dangerous was developed using the Cobra Engine game engine.

How much did it cost to develop Elite Dangerous?

The estimated development cost for Elite Dangerous was around $15 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Elite Dangerous?

The development team size for Elite Dangerous varied throughout development:

  • Around 100 developers - 2014 (Launch)
  • Approximately 100–120 developers - 2017–2018
  • Over 100 developers - 2020–2022 (Odyssey Expansion)
  • Approximately 80–100 developers - 2023–2024

Review Statistics

Overall Rating Mostly Positive
77% Positive 23% Negative

Positive

78.4K

Negative

22.9K

Game Information

Game Engine

Cobra Engine

Genres

ActionAdventureMassively MultiplayerRPGSimulationStrategy

Production Cost

Elite Dangerous (2014)

$15 million

Team Size

2014 (Launch)

Around 100 developers

2017–2018

Approximately 100–120 developers

2020–2022 (Odyssey Expansion)

Over 100 developers

2023–2024

Approximately 80–100 developers

Last updated: Aug 26, 2025