Dustforce DX

Dustforce DX

AppID: 65300
Hitbox Team
Jan 17, 2012

Current Price

$9.99

Estimated Owners

82.5K

Total Reviews

2.4K

Net Revenue

$296,845

Revenue Breakdown

Gross Revenue (Est.)$823,775
Regional Pricing (15%)-$123,566
Discounts (25%)-$175,052
Est. Refunds (5%)-$26,258
Steam Fee (30%)-$149,670
VAT & Taxes (15%)-$52,384
Net Revenue (Est.)$296,845

Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Dustforce DX generated?

Since its release, Dustforce DX is estimated to have generated approximately $823,775 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $296,845.

How many copies has Dustforce DX sold?

We estimate Dustforce DX has sold approximately 82.5K copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $823,775 in gross revenue.

What game engine does Dustforce DX use?

Dustforce DX was developed using the Custom Engine game engine.

How much did it cost to develop Dustforce DX?

The estimated development cost for Dustforce DX was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Dustforce DX?

The development team size for Dustforce DX varied throughout development:

  • Small core team, likely 2-3 primary developers (Asaph and Lucas Pope) - Development Period (2010-2012)
  • The core team remained small, focusing on porting and updates. - Dustforce DX Release (2018)

Review Statistics

Overall Rating Very Positive
88% Positive 12% Negative

Positive

2.1K

Negative

287

Game Information

Game Engine

Custom Engine

Genres

ActionIndie

Production Cost

Dustforce DX Development (2010-2012)

Unknown

Team Size

Development Period (2010-2012)

Small core team, likely 2-3 primary developers (Asaph and Lucas Pope)

Dustforce DX Release (2018)

The core team remained small, focusing on porting and updates.

Last updated: Nov 22, 2025